Esempio n. 1
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 public static void CreateRoomTemplatePrefab()
 {
     RoomTemplateInitializerUtils.CreateRoomTemplatePrefab <DungeonRoomTemplateInitializer>();
 }
Esempio n. 2
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 /// <summary>
 /// Creates a room template prefab using a given room template initializer.
 /// </summary>
 /// <typeparam name="TRoomTemplateInitializer"></typeparam>
 public static void CreateRoomTemplatePrefab <TRoomTemplateInitializer>() where TRoomTemplateInitializer : RoomTemplateInitializerBaseGrid2D
 {
     RoomTemplateInitializerUtils.CreateRoomTemplatePrefab <TRoomTemplateInitializer>();
 }
Esempio n. 3
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 // [MenuItem("Assets/Create/Dungeon generator/Custom room template")]
 public static void CreateRoomTemplatePrefab()
 {
     // Make sure to use the correct generic parameter - it should be the type of this class
     RoomTemplateInitializerUtils.CreateRoomTemplatePrefab <CustomRoomTemplateInitializerExample2>();
 }