Esempio n. 1
0
        /// <summary>
        ///     Computes a room room template from a given room template game object.
        /// </summary>
        /// <param name="roomTemplatePrefab"></param>
        /// <param name="roomTemplate"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool TryGetRoomTemplate(GameObject roomTemplatePrefab, out RoomTemplateGrid2D roomTemplate, out ActionResult result)
        {
            roomTemplate = null;

            // Check that the room template has all the required components
            var requiredComponentsResult = RoomTemplateDiagnostics.CheckComponents(roomTemplatePrefab);

            if (requiredComponentsResult.HasErrors)
            {
                result = requiredComponentsResult;
                return(false);
            }

            PolygonGrid2D polygon = null;

            // TODO: improve
            try
            {
                polygon = GetPolygonFromRoomTemplate(roomTemplatePrefab);
            }
            catch (ArgumentException)
            {
                /* empty */
            }

            // Check that the outline of the room template is valid
            if (polygon == null)
            {
                result = new ActionResult();
                result.AddError("The outline of the room template is not valid. Please consult the documentation.");
                return(false);
            }

            var allowedTransformations = new List <TransformationGrid2D> {
                TransformationGrid2D.Identity
            };
            var roomTemplateComponent = roomTemplatePrefab.GetComponent <RoomTemplateSettings>();
            var repeatMode            = roomTemplateComponent?.RepeatMode ?? RoomTemplateRepeatMode.AllowRepeat;
            var doors    = roomTemplatePrefab.GetComponent <Doors>();
            var doorMode = doors.GetDoorMode();

            // Check that the doors are valid
            var doorsCheck = RoomTemplateDiagnostics.CheckDoors(polygon, doorMode);

            if (doorsCheck.HasErrors)
            {
                result = doorsCheck;
                return(false);
            }

            roomTemplate = new RoomTemplateGrid2D(polygon, doorMode, roomTemplatePrefab.name, repeatMode, allowedTransformations);

            result = new ActionResult();
            return(true);
        }
Esempio n. 2
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        public void NoDoors()
        {
            var roomTemplate = GameObject.Find("NoDoors");

            Assert.That(roomTemplate, Is.Not.Null);

            var resultAll = RoomTemplateDiagnostics.CheckAll(roomTemplate);

            Assert.That(resultAll.HasErrors, Is.True);

            var resultComponents = RoomTemplateDiagnostics.CheckComponents(roomTemplate);

            Assert.That(resultComponents.HasErrors, Is.True);
        }
Esempio n. 3
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        public void InvalidOutline()
        {
            var roomTemplate = GameObject.Find("InvalidOutline");

            Assert.That(roomTemplate, Is.Not.Null);

            var resultAll = RoomTemplateDiagnostics.CheckAll(roomTemplate);

            Assert.That(resultAll.HasErrors, Is.True);

            var resultComponents = RoomTemplateDiagnostics.CheckComponents(roomTemplate);

            Assert.That(resultComponents.HasErrors, Is.False);
        }
Esempio n. 4
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        public void HybridDoorsDuplicate()
        {
            var roomTemplate = GameObject.Find("HybridDoorsDuplicate");

            Assert.That(roomTemplate, Is.Not.Null);

            var resultAll = RoomTemplateDiagnostics.CheckAll(roomTemplate);

            Assert.That(resultAll.HasErrors, Is.True);

            var resultComponents = RoomTemplateDiagnostics.CheckComponents(roomTemplate);

            Assert.That(resultComponents.HasErrors, Is.False);

            var resultDoors = RoomTemplateDiagnostics.CheckDoors(roomTemplate);

            Assert.That(resultDoors.HasErrors, Is.True);
        }