public int HandlePacket(GameClient client, GSPacketIn packet) { RoomMgr.ExitWaitingRoom(client.Player); //修改: Xiaov //时间: 2009-11-4 //描述: 用户离开<房间分成两类:一种是房间里,一种是等待房间。为了分享聊天信息,所有等待房间均可收到聊天信息> return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { RoomMgr.ExitWaitingRoom(client.Player); return(0); }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { RoomMgr.ExitWaitingRoom(player); return(0); }