Esempio n. 1
0
    IEnumerator GetRoomRequest(string uri, RoomLobbyController rlc)
    {
        bool            requestFinished      = false;
        bool            requestErrorOccurred = false;
        UnityWebRequest request = UnityWebRequest.Get(uri);

        yield return(request.Send());

        if (request.isNetworkError)
        {
            Debug.Log("Something went wrong, and returned error: " + request.error);
            requestErrorOccurred = true;
        }
        else
        {
            if (!requestErrorOccurred)
            {
                yield return(null);

                // process results
                var N = JSON.Parse(request.downloadHandler.text);

                Debug.Log(request.downloadHandler.text);

                currentRoom.id                   = N["room"]["id"].AsInt;
                currentRoom.name                 = N["room"]["name"];
                currentRoom.chancellor_id        = N["room"]["chancellor_id"].AsInt;
                currentRoom.president_id         = N["room"]["president_id"].AsInt;
                currentRoom.disorder_count       = N["room"]["disorder_count"].AsInt;
                currentRoom.fascist_policy_count = N["room"]["fascist_policy_count"].AsInt;
                currentRoom.liberal_policy_count = N["room"]["liberal_policy_count"].AsInt;

                rlc.SetRoomName();
            }
        }
    }
Esempio n. 2
0
    public void GetNewRoom(RoomLobbyController rlc)
    {
        string uri = url + "/rooms/new.json";

        StartCoroutine(GetRoomRequest(uri, rlc));
    }