Esempio n. 1
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                private static Boolean IsOriginEndConcave(PartitionParam param)
                {
                    int originCurrentIndex = param.OutlineLabel.Core.FindIndex
                                                 (i => (i.PureLine == param.OriginPost.BasePureLine));

                    RoomLine cornerLinePre  = new RoomLine();
                    RoomLine cornerLinePost = new RoomLine();


                    if (originCurrentIndex == param.OutlineLabel.Core.Count - 1)
                    {
                        return(false);
                    }

                    cornerLinePre  = param.OutlineLabel.Core[originCurrentIndex];
                    cornerLinePost = param.OutlineLabel.Core[originCurrentIndex + 1];



                    PartitionSetter.CornerState cornerStat = PartitionSetter.GetCCWCornerState(cornerLinePre.UnitTangent, cornerLinePost.UnitTangent);

                    if (cornerStat == PartitionSetter.CornerState.Concave)
                    {
                        return(true);
                    }

                    return(false);
                }
Esempio n. 2
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                //sub method
                /*111공통된 부분 줄일 수 있음.. 일단은 구현*/
                private static void FindMinCorridor(PartitionParam setterParam)
                {
                    RoomLine nearestCorridor = FindNearestCorridor(setterParam.OutlineLabel.Core, setterParam.OriginPost.BaseLine);

                    if (setterParam.OriginPost.BasePureLine == nearestCorridor.PureLine)
                    {
                        FindCorrFromSameBase(setterParam);
                        return;
                    }

                    if (nearestCorridor.Length < RoomDimension.MinLengthForDoor)
                    {
                        SetOriginNextStart(setterParam);
                        FindCorrFromSameBase(setterParam);
                        return;
                    }

                    Point3d nearestBase         = nearestCorridor.StartPt;
                    Point3d baseWithMinCorridor = new Point3d(nearestBase + nearestCorridor.UnitTangent * RoomDimension.MinLengthForDoor);

                    PartitionOrigin originNext = new PartitionOrigin(baseWithMinCorridor, nearestCorridor);

                    setterParam.OriginPost = originNext;
                    return;
                }
Esempio n. 3
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                private static void SetOriginFromEndPt(PartitionParam setterParam)
                {
                    int testIndex = setterParam.OutlineLabel.Core.FindIndex
                                        (i => (i.PureLine == setterParam.OriginPost.BasePureLine));

                    if (testIndex == setterParam.OutlineLabel.Core.Count - 1)
                    {
                        return;
                    }

                    RoomLine formerCornerLine = setterParam.OutlineLabel.Core[testIndex];
                    RoomLine laterCornerLine  = setterParam.OutlineLabel.Core[testIndex + 1];

                    PartitionOrigin laterStart = new PartitionOrigin(laterCornerLine.PureLine.PointAt(0), laterCornerLine);
                    PartitionOrigin laterEnd   = new PartitionOrigin(laterCornerLine.PureLine.PointAt(1), laterCornerLine);

                    CornerState cornerStat = GetCCWCornerState(formerCornerLine.UnitTangent, laterCornerLine.UnitTangent);

                    if (cornerStat == CornerState.Concave)
                    {
                        setterParam.OriginPost = laterEnd;
                        SetNextDivOrigin(setterParam);
                        return;
                    }

                    return;
                }
Esempio n. 4
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            private Partition DrawInitialDivider(RoomLine firstRoomLine, Polyline outlinePure)
            {
                PartitionOrigin originInitial = new PartitionOrigin(firstRoomLine.PureLine.PointAt(0), firstRoomLine);

                Line            lineInitial        = PCXTools.PCXByEquationStrict(originInitial.Point, outlinePure, originInitial.BaseLine.UnitNormal);
                List <RoomLine> lineInitialLabeled = new List <RoomLine> {
                    new RoomLine(lineInitial, LineType.Inner)
                };                                                                                                    //외곽선과 겹칠 경우 추가 요
                Partition dividerInitial = new Partition(lineInitialLabeled, originInitial);

                return(dividerInitial);
            }
Esempio n. 5
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                private static void SetPreEndToOrigin(PartitionParam param)
                {
                    int currentIndex = param.OutlineLabel.Core.FindIndex
                                           (i => (i.PureLine == param.OriginPost.BasePureLine));

                    if (currentIndex == 0)
                    {
                        return;
                    }

                    RoomLine baseLinePre = param.OutlineLabel.Core[currentIndex - 1];

                    param.OriginPost = new PartitionOrigin(baseLinePre.EndPt, baseLinePre);

                    return;
                }
Esempio n. 6
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                //setter랑 중복코드 있음!!
                private static void SetPostStartToOrigin(PartitionParam param)
                {
                    int currentIndex = param.OutlineLabel.Core.FindIndex
                                           (i => (i.PureLine == param.OriginPost.BasePureLine));

                    if (currentIndex == param.OutlineLabel.Core.Count - 1)
                    {
                        return;
                    }

                    RoomLine baseLinePost = param.OutlineLabel.Core[currentIndex + 1];

                    param.OriginPost = new PartitionOrigin(baseLinePost.StartPt, baseLinePost);

                    return;
                }
Esempio n. 7
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                //main method
                public static RoomLine FindNearestCorridor(List <RoomLine> coreSeg, RoomLine baseLine)
                {
                    RoomLine nearestCorridor = new RoomLine();
                    int      baseIndex       = coreSeg.FindIndex(i => (i.PureLine == baseLine.PureLine));

                    for (int i = baseIndex; i < coreSeg.Count; i++)
                    {
                        if (coreSeg[i].Type == LineType.Corridor)
                        {
                            nearestCorridor = coreSeg[i];
                            break;
                        }
                    }

                    return(nearestCorridor);
                }
Esempio n. 8
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                private static void SetOriginNextStart(PartitionParam setterParam)
                {
                    int currentIndex = setterParam.OutlineLabel.Core.FindIndex
                                           (i => (i.PureLine == setterParam.OriginPost.BasePureLine));

                    if (currentIndex == setterParam.OutlineLabel.Core.Count - 1)
                    {
                        return;
                    }

                    RoomLine baseLineNext = setterParam.OutlineLabel.Core[currentIndex + 1];

                    setterParam.OriginPost = new PartitionOrigin(baseLineNext.PointAt(0), baseLineNext);

                    return;
                }
Esempio n. 9
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                private static void FindCorrFromSameBase(PartitionParam setterParam)
                {
                    RoomLine nearestCorridor = setterParam.OriginPost.BaseLine;

                    double originToCorridorEnd = new Vector3d(nearestCorridor.PointAt(1) - setterParam.OriginPost.Point).Length;

                    if (originToCorridorEnd < RoomDimension.MinLengthForDoor)
                    {
                        SetOriginNextStart(setterParam);
                        FindCorrFromSameBase(setterParam);
                        return;
                    }

                    Point3d nearestBase         = setterParam.OriginPost.Point;
                    Point3d baseWithMinCorridor = new Point3d(nearestBase + nearestCorridor.UnitTangent * RoomDimension.MinLengthForDoor);

                    PartitionOrigin originNext = new PartitionOrigin(baseWithMinCorridor, nearestCorridor);

                    setterParam.OriginPost = originNext;
                    return;
                }
Esempio n. 10
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            //sub method
            private Partition SetInitialDivider(LabeledOutline outlineLabel)
            {
                RoomLine firstRoomLine = outlineLabel.Core[0];

                if (firstRoomLine.Type == LineType.Corridor)
                {
                    return(DrawInitialDivider(firstRoomLine, outlineLabel.Pure));
                }

                RoomLine nearestCorridor = PartitionSetter.FindNearestCorridor(outlineLabel.Core, firstRoomLine);
                int      parallelDecider = firstRoomLine.UnitTangent.IsParallelTo(nearestCorridor.UnitTangent);

                if (parallelDecider == 0) //첫번째 라인과 복도가 평행이 아닌 경우, not parallel
                {
                    return(DrawInitialDivider(nearestCorridor, outlineLabel.Pure));
                }
                else //평행인 경우
                {
                    return(DrawInitialDivider(firstRoomLine, outlineLabel.Pure));
                }
            }
Esempio n. 11
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 public RoomLine(RoomLine roomLine)
 {
     this.PureLine = roomLine.PureLine;
     this.Type     = roomLine.Type;
 }
Esempio n. 12
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 public PartitionOrigin(Point3d basePt, RoomLine baseLine)
 {
     this.Point    = basePt;
     this.BaseLine = baseLine;
 }