Esempio n. 1
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 public Client(string name, decimal wallet, RoomKind room)
     : base(name, wallet)
 {
     this.Id = 0;
     this.EducationLevel = 0;
     this.RoomToRent = room;
 }
Esempio n. 2
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 public RoomChoiceEntity(RoomKind kind, int maxAvailable, int count = 0)
 {
     _pcs = new PropertyChangeSupport(this);
     _bedKind = kind.ToBedKind();
     _roomKind = kind;
     _maxAvailable = maxAvailable;
     _count = count;
 }
Esempio n. 3
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        public static async Task <RoomKind> Update(RoomKind roomKindInDatabase, RoomKind roomKind)
        {
            await Database.WriteAsync(realm =>
            {
                roomKindInDatabase.Name           = roomKind.Name;
                roomKindInDatabase.NumberOfBeds   = roomKind.NumberOfBeds;
                roomKindInDatabase.AmountOfPeople = roomKind.AmountOfPeople;
            });

            return(roomKindInDatabase);
        }
Esempio n. 4
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        public ChatRoom GetRoom(uint project, RoomKind kind)
        {
            ChatRoom room = null;

            if (RoomMap.TryGetValue(GetRoomID(project, kind), out room))
            {
                return(room);
            }

            return(null);
        }
 public ActionResult Create(RoomKind instance)
 {
     if (ModelState.IsValid)
     {
         db.RoomKinds.Add(instance);
         db.SaveChanges();
         return(RedirectToAction(nameof(Index)));
     }
     FillNavigationProperties(instance);
     return(View(instance));
 }
Esempio n. 6
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        void RefreshCommand(uint project, RoomKind kind)
        {
            uint id = GetRoomID(project, kind);

            ChatRoom room = null;

            if (RoomMap.SafeTryGetValue(id, out room))
            {
                RefreshCommand(room);
            }
        }
Esempio n. 7
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 public bool RequestRentRoom(RoomKind price)
 {
     bool canPay = false;
     if (this.RequestMoney(this.CanPayForRoom()))
     {
         canPay = true;
         return canPay;
     }
     else
     {
         return canPay;
     }
 }
 public ActionResult DeletePost(int id)
 {
     try
     {
         RoomKind instance = db.RoomKinds.Find(id);
         db.RoomKinds.Remove(instance);
         db.SaveChanges();
         return(RedirectToAction(nameof(Index)));
     }
     catch (Exception)
     {
         return(RedirectToAction(nameof(DeleteError)));
     }
 }
Esempio n. 9
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        public void LeaveRoom(uint project, RoomKind kind)
        {
            // deactivates room, let timer remove object is good once we know user no longer wants it

            uint id = GetRoomID(project, kind);

            ChatRoom room = null;

            if (!RoomMap.SafeTryGetValue(id, out room))
            {
                return;
            }

            LeaveRoom(room);
        }
Esempio n. 10
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        public void JoinCommand(uint project, RoomKind kind)
        {
            uint id = GetRoomID(project, kind);

            // create if doesnt exist
            ChatRoom room = null;

            if (!RoomMap.SafeTryGetValue(id, out room))
            {
                room = new ChatRoom(kind, project);
            }

            room.Active = true;
            room.AddMember(Core.UserID);

            RoomMap.SafeAdd(id, room);

            RefreshCommand(room);
            SendStatus(room);
            ConnectRoom(room);
        }
Esempio n. 11
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        public ChatRoom(RoomKind kind, ulong id, string title)
        {
            Debug.Assert(!ChatService.IsCommandRoom(kind));

            Kind   = kind;
            RoomID = id;
            Title  = title;

            Invites = new Dictionary <ulong, Tuple <ChatInvite, List <ushort> > >();

            // public rooms are private rooms with static room ids
            if (Kind == RoomKind.Public)
            {
                PublishRoom = true;
                Kind        = RoomKind.Private;
            }

            if (Kind == RoomKind.Secret)
            {
                Verified = new Dictionary <ulong, bool>();
            }
        }
Esempio n. 12
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        public static BedKind ToBedKind(this RoomKind kind)
        {
            BedKind bedKind = BedKind.Simple;

            switch (kind)
            {
            case RoomKind.Simple:
                bedKind = BedKind.Simple;
                break;

            case RoomKind.Double:
                bedKind = BedKind.Double;
                break;

            case RoomKind.DoubleWithBaby:
                bedKind = BedKind.DoubleWithBaby;
                break;

            default:
                bedKind = BedKind.Simple;
                break;
            }
            return(bedKind);
        }
Esempio n. 13
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 internal static async void SetIsActive(RoomKind roomKind, bool isActive)
 {
     await Database.WriteAsync(realm => roomKind.IsActive = isActive);
 }
Esempio n. 14
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 public static bool IsCommandRoom(RoomKind kind)
 {
     return(kind == RoomKind.Command_High || kind == RoomKind.Command_Low ||
            kind == RoomKind.Live_High || kind == RoomKind.Live_Low);
 }
 private void FillNavigationProperties(RoomKind instance = null)
 {
 }
Esempio n. 16
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 public uint GetRoomID(uint project, RoomKind kind)
 {
     return(project + (uint)kind);
 }
Esempio n. 17
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        public void Update(OptionChoiceEntity optChoiceEntity)
        {
            Predicate <Room> missChoosenOpt = room => room.Options.FindIndex(opt => opt.Id == optChoiceEntity.OptionChoice.Option.Id) == -1;

            if (optChoiceEntity.Taken)
            {
                for (int i = _availableRooms.Count - 1; i >= 0; i--)
                {
                    if (missChoosenOpt(_availableRooms[i]))
                    {
                        _filteredRooms.Add(_availableRooms[i]);
                        _availableRoomCounts[_availableRooms[i].Kind]--;
                        _availableRooms.RemoveAt(i);
                    }
                }


                for (int i = _availableRoomChoiceEntities.Count - 1; i >= 0; i--)
                {
                    RoomKind roomKind = _availableRoomChoiceEntities[i].RoomKind;
                    if (_availableRoomCounts[roomKind] == 0)
                    {
                        _availableRoomChoiceEntities.RemoveAt(i);
                    }
                    else
                    {
                        _availableRoomChoiceEntities[i].MaxAvailable = _availableRoomCounts[roomKind];
                    }
                }
            }
            else
            {
                HashSet <RoomKind> newlyAvailableRoomKinds = new HashSet <RoomKind>();
                HashSet <RoomKind> extraRoomAvailableKinds = new HashSet <RoomKind>();

                for (int i = _filteredRooms.Count - 1; i >= 0; i--)
                {
                    if (missChoosenOpt(_filteredRooms[i]))
                    {
                        _availableRooms.Add(_filteredRooms[i]);
                        _availableRoomCounts[_filteredRooms[i].Kind]++;
                        if (_availableRoomCounts[_filteredRooms[i].Kind] == 1)
                        {
                            newlyAvailableRoomKinds.Add(_filteredRooms[i].Kind);
                        }
                        else
                        {
                            extraRoomAvailableKinds.Add(_filteredRooms[i].Kind);
                        }
                        _filteredRooms.RemoveAt(i);
                    }
                }

                foreach (RoomKind kind in newlyAvailableRoomKinds)
                {
                    RoomChoiceEntity roomChoiceEntity = new Entities.RoomChoiceEntity(kind, _availableRoomCounts[kind], 0);
                    _availableRoomChoiceEntities.Add(roomChoiceEntity);
                }

                foreach (RoomKind kind in extraRoomAvailableKinds)
                {
                    foreach (RoomChoiceEntity roomChoiceEntity in _availableRoomChoiceEntities)
                    {
                        if (roomChoiceEntity.RoomKind.Equals(kind))
                        {
                            roomChoiceEntity.MaxAvailable = _availableRoomCounts[kind];
                            break;
                        }
                    }
                }
            }
        }
Esempio n. 18
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        /// <summary>
        /// Creates a new room by the given paramters.
        /// </summary>
        /// <param name="roomIndex">The room's index which is used to load the room.</param>
        /// <param name="position">The room's grid position in the level.</param>
        /// <param name="kind">The kind of the door.</param>
        public Room(byte roomIndex, Vector2 gridPosition, RoomKind kind)
        {
            // Store the parameters.
            Position = gridPosition * Globals.WindowDimensions;
            Kind     = kind;

            // Initialize the wall hitboxes.
            Walls[0] = new Rectangle((Position + new Vector2(0.5f, 0f) * Tile.Size * Globals.Scale).ToPoint(), (new Vector2(Dimensions.X, 1) * Tile.Size * Globals.Scale).ToPoint());
            Walls[1] = new Rectangle((Position + new Vector2(0.5f + (Dimensions.X - 1), 0f) * Tile.Size * Globals.Scale).ToPoint(), (new Vector2(1, Dimensions.Y) * Tile.Size * Globals.Scale).ToPoint());
            Walls[2] = new Rectangle((Position + new Vector2(0.5f, Dimensions.Y - 1) * Tile.Size * Globals.Scale).ToPoint(), (new Vector2(Dimensions.X, 1) * Tile.Size * Globals.Scale).ToPoint());
            Walls[3] = new Rectangle((Position + new Vector2(0.5f, 0f) * Tile.Size * Globals.Scale).ToPoint(), (new Vector2(1, Dimensions.Y) * Tile.Size * Globals.Scale).ToPoint());

            // Initialize _topLeftCorner.
            _topLeftCorner = Position + new Vector2(1, 0.5f) * Tile.Size * Globals.Scale;

            // Initialize the room texture.
            if (_roomTexture == null)
            {
                // Create the texture.
                Vector2 textureSize = new Vector2(15, 9) * Tile.TextureSize;
                _roomTexture = new Texture2D(Globals.Graphics.GraphicsDevice, (int)textureSize.X, (int)textureSize.Y);

                // Declare the colour data arrays.
                Color[]   ground, wallT, wallR, wallB, wallL, cornerTL, cornerTR, cornerBR, cornerBL;
                int       pixelCount = (int)(Tile.TextureSize.X * Tile.TextureSize.Y);
                Rectangle sourceRect = new Rectangle(Vector2.Zero.ToPoint(), Tile.TextureSize.ToPoint());
                ground   = new Color[pixelCount]; wallT = new Color[pixelCount];
                wallR    = new Color[pixelCount]; wallB = new Color[pixelCount];
                wallL    = new Color[pixelCount]; cornerTL = new Color[pixelCount];
                cornerTR = new Color[pixelCount]; cornerBR = new Color[pixelCount];
                cornerBL = new Color[pixelCount];

                // Get the colour data of the textures.
                Globals.Content.Load <Texture2D>("Sprites/Environment/Boden").GetData(0, sourceRect, ground, 0, pixelCount);
                Globals.Content.Load <Texture2D>("Sprites/Environment/WandT").GetData(0, sourceRect, wallT, 0, pixelCount);
                Globals.Content.Load <Texture2D>("Sprites/Environment/WandR").GetData(0, sourceRect, wallR, 0, pixelCount);
                Globals.Content.Load <Texture2D>("Sprites/Environment/WandB").GetData(0, sourceRect, wallB, 0, pixelCount);
                Globals.Content.Load <Texture2D>("Sprites/Environment/WandL").GetData(0, sourceRect, wallL, 0, pixelCount);
                Globals.Content.Load <Texture2D>("Sprites/Environment/EckeTL").GetData(0, sourceRect, cornerTL, 0, pixelCount);
                Globals.Content.Load <Texture2D>("Sprites/Environment/EckeTR").GetData(0, sourceRect, cornerTR, 0, pixelCount);
                Globals.Content.Load <Texture2D>("Sprites/Environment/EckeBR").GetData(0, sourceRect, cornerBR, 0, pixelCount);
                Globals.Content.Load <Texture2D>("Sprites/Environment/EckeBL").GetData(0, sourceRect, cornerBL, 0, pixelCount);

                // Create the texture.
                Vector2   topLeftTextureCorner = new Vector2(0f) * Tile.TextureSize;
                Rectangle destinationRect      = new Rectangle(topLeftTextureCorner.ToPoint(), Tile.TextureSize.ToPoint());
                // The corners.
                _roomTexture.SetData(0, destinationRect, cornerTL, 0, pixelCount);
                destinationRect.Location = (topLeftTextureCorner + new Vector2(Dimensions.X - 1, 0) * Tile.TextureSize).ToPoint();
                _roomTexture.SetData(0, destinationRect, cornerTR, 0, pixelCount);
                destinationRect.Location = (topLeftTextureCorner + (Dimensions - Vector2.One) * Tile.TextureSize).ToPoint();
                _roomTexture.SetData(0, destinationRect, cornerBR, 0, pixelCount);
                destinationRect.Location = (topLeftTextureCorner + new Vector2(0, Dimensions.Y - 1) * Tile.TextureSize).ToPoint();
                _roomTexture.SetData(0, destinationRect, cornerBL, 0, pixelCount);
                // The walls.
                // Top and bottom.
                for (byte x = 1; x < Dimensions.X - 1; x++)
                {
                    // Top.
                    destinationRect.Location = (topLeftTextureCorner + new Vector2(x, 0) * Tile.TextureSize).ToPoint();
                    _roomTexture.SetData(0, destinationRect, wallT, 0, pixelCount);

                    // Bottom.
                    destinationRect.Location = (topLeftTextureCorner + new Vector2(x, Dimensions.Y - 1) * Tile.TextureSize).ToPoint();
                    _roomTexture.SetData(0, destinationRect, wallB, 0, pixelCount);
                }
                // Left and right.
                for (byte y = 1; y < Dimensions.Y - 1; y++)
                {
                    // Left.
                    destinationRect.Location = (topLeftTextureCorner + new Vector2(0, y) * Tile.TextureSize).ToPoint();
                    _roomTexture.SetData(0, destinationRect, wallL, 0, pixelCount);

                    // Right.
                    destinationRect.Location = (topLeftTextureCorner + new Vector2(Dimensions.X - 1, y) * Tile.TextureSize).ToPoint();
                    _roomTexture.SetData(0, destinationRect, wallR, 0, pixelCount);
                }
                // The ground.
                for (byte x = 1; x < Dimensions.X - 1; x++)
                {
                    for (byte y = 1; y < Dimensions.Y - 1; y++)
                    {
                        destinationRect.Location = (topLeftTextureCorner + new Vector2(x, y) * Tile.TextureSize).ToPoint();
                        _roomTexture.SetData(0, destinationRect, ground, 0, pixelCount);
                    }
                }
            }

            // Set the room sprite.
            _roomSprite = new Sprite(texture: _roomTexture,
                                     position: Position + new Vector2(0.5f, 0) * Tile.Size,
                                     origin: Vector2.Zero,
                                     scale: Tile.Size / Tile.TextureSize,
                                     layerDepth: 1f);

            // Add the room sprite.
            _gameObjects.Add(_roomSprite);

            // Add the room's content.
            switch (Kind)
            {
            case RoomKind.Start:
                if (Level.LevelIndex == 0)
                {
                    // Add controls instructions in the centre of the room.
                    Texture2D controlsInstructions = Globals.Content.Load <Texture2D>("Sprites/Misc/ControlsInstructions");
                    _gameObjects.Add(new Sprite(texture: controlsInstructions,
                                                position: Position + (Dimensions / 2 + new Vector2(0.5f, 0)) * Tile.Size,
                                                scale: new Vector2(5) * (Tile.Size / controlsInstructions.Bounds.Size.ToVector2()) * Globals.Scale,
                                                layerDepth: 0.99999f));
                }
                break;

            case RoomKind.Normal:
                // Load the content from a file by using the roomIndex.
                _gameObjects.AddRange(RoomfileToList(RoomKind.Normal, roomIndex));
                break;

            case RoomKind.Hidden:
                // Load the content from a file by using the roomIndex.
                _gameObjects.AddRange(RoomfileToList(RoomKind.Hidden, roomIndex));
                break;

            case RoomKind.Boss:
                // Load the content from a file by using the roomIndex.
                _gameObjects.AddRange(RoomfileToList(RoomKind.Boss, roomIndex));
                break;
            }
        }
Esempio n. 19
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 public static Task<RoomKind> Update(RoomKind roomKind)
 {
     var roomKindInDatabase = GetAndCheckValid(roomKind.Id);
     return RoomKindDataAccess.Update(roomKindInDatabase, roomKind);
 }
 public MazeRoomSetup(Vector2 gridPos, RoomKind kind)
 {
     GridPos = gridPos;
     Kind    = kind;
 }
Esempio n. 21
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        /// <summary>
        /// Converts the .room file of the given <see cref="RoomKind"/> and number to a List of <see cref="GameObject"/>s.
        /// </summary>
        /// <param name="roomKind">The given room kind.</param>
        /// <param name="roomIndex">The given room index</param>
        /// <returns>A List of all GameObjects, that are specified in the .room file.</returns>
        private List <GameObject> RoomfileToList(RoomKind roomKind, byte roomIndex)
        {
            // The list of GameObjects.
            List <GameObject> gameObjects = new List <GameObject>();

            // Get the lines of the file.
            string[] lines = File.ReadAllLines($"..\\..\\..\\..\\Content\\Rooms\\{roomKind}\\{roomKind.ToString().ToLower()}_{roomIndex}.room");

            // Go through all lines.
            for (byte y = 0; y < 9; y++)
            {
                // Split the line in substrings at every space (' ').
                string[] splittedLine = lines[y].Split(' ');

                // Get and add all GameObjects of this line.
                byte       index, metadata;
                GameObject loadedGameObject;
                for (byte x = 0; x < 15; x++)
                {
                    // Reset the loaded game object.
                    loadedGameObject = null;

                    // Get the index and metadata.
                    // If the metadata is defined.
                    if (splittedLine[x].Contains(":"))
                    {
                        // Split the string again.
                        string[] values = splittedLine[x].Split(':');

                        // Get the index and metadata.
                        index    = Byte.Parse(values[0]);
                        metadata = Byte.Parse(values[1]);
                    }
                    // Else the metadata isn't defined.
                    else
                    {
                        // Get the index and set the metadata to 0.
                        index    = Byte.Parse(splittedLine[x]);
                        metadata = 0;
                    }

                    // Get the corresponding GameObject.
                    switch (index)
                    {
                    // Nothing.
                    case 0:
                        // Add nothing.
                        break;

                    // Enemy.
                    case 1:
                        switch (metadata)
                        {
                        // Exploder.
                        case 0:
                            loadedGameObject = new Exploder(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Floater.
                        case 1:
                            loadedGameObject = new Floater(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Fly.
                        case 2:
                            loadedGameObject = new Fly(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Flyboss.
                        case 3:
                            loadedGameObject = new Flyboss(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Flytrap.
                        case 4:
                            loadedGameObject = new Flytrap(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Screamer.
                        case 5:
                            loadedGameObject = new Screamer(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;
                        }
                        break;

                    // Environment.
                    case 2:
                        switch (metadata)
                        {
                        // Campfire.
                        case 0:
                            loadedGameObject = new Campfire(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Chest.
                        case 1:
                            loadedGameObject = new Chest(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Hole.
                        case 2:
                            loadedGameObject = new Hole(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Poop.
                        case 3:
                            loadedGameObject = new Poop(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Pot.
                        case 4:
                            loadedGameObject = new Pot(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Rock.
                        case 5:
                            loadedGameObject = new Rock(_topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;
                        }
                        break;

                    // Itemstone.
                    case 3:
                        switch (metadata)
                        {
                        // Bomb.
                        case 0:
                            loadedGameObject = new Itemstone(new PickupBomb(), _topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Coin.
                        case 1:
                            loadedGameObject = new Itemstone(new PickupCoin(), _topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Heart.
                        case 2:
                            loadedGameObject = new Itemstone(new PickupHeart(), _topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Key.
                        case 3:
                            loadedGameObject = new Itemstone(new PickupKey(), _topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Poopsicle.
                        case 4:
                            loadedGameObject = new Itemstone(new Poopsicle(), _topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Shroom.
                        case 5:
                            loadedGameObject = new Itemstone(new Shroom(), _topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;

                        // Syringe.
                        case 6:
                            loadedGameObject = new Itemstone(new Syringe(), _topLeftCorner + new Vector2(x, y) * Tile.Size * Globals.Scale);
                            break;
                        }
                        break;
                    }

                    // Add the GameObject to gameObjects.
                    if (loadedGameObject != null)
                    {
                        gameObjects.Add(loadedGameObject);
                    }
                }
            }

            // Return the GameObject List.
            return(gameObjects);
        }
Esempio n. 22
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 public Room(RoomKind kind)
     : this()
 {
     this.Kind = kind;
     this.NumberOfBeds = (int)(double)kind / (int)RoomKind.Single;
 }
Esempio n. 23
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 public static Task<RoomKind> Add(RoomKind roomKind) => RoomKindDataAccess.Add(roomKind);
Esempio n. 24
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        void ReceiveInvite(ChatInvite invite, RudpSession session)
        {
            // if in global im, only allow if on buddies list
            if (Core.User.Settings.GlobalIM)
            {
                if (!Core.Buddies.BuddyList.SafeContainsKey(session.UserID))
                {
                    return;
                }
            }

            if (Core.Buddies.IgnoreList.SafeContainsKey(session.UserID))
            {
                return;
            }

            bool showInvite = false;

            ChatRoom room;

            if (!RoomMap.TryGetValue(invite.RoomID, out room))
            {
                RoomKind kind = invite.SignedInvite != null ? RoomKind.Secret : RoomKind.Private;
                room        = new ChatRoom(kind, invite.RoomID, invite.Title);
                room.RoomID = invite.RoomID;
                room.Kind   = kind;
                room.AddMember(session.UserID);

                if (invite.Host != null)
                {
                    room.Host = Utilities.KeytoID(invite.Host);
                    Core.IndexKey(room.Host, ref invite.Host);
                }

                RoomMap.SafeAdd(room.RoomID, room);

                showInvite = true;
            }

            // private room
            if (room.Kind == RoomKind.Secret)
            {
                if (!Core.KeyMap.ContainsKey(room.Host))
                {
                    return;
                }

                byte[] hostKey = Core.KeyMap[room.Host];


                // if this is host sending us our verification
                if (session.UserID == room.Host)
                {
                    // check that host signed our public key with his private
                    if (!Utilities.CheckSignedData(hostKey, Core.KeyMap[Core.UserID], invite.SignedInvite))
                    {
                        return;
                    }

                    if (!room.Invites.ContainsKey(Core.UserID)) // would fail if a node's dupe on network sends invite back to itself
                    {
                        room.Invites.Add(Core.UserID, new Tuple <ChatInvite, List <ushort> >(invite, new List <ushort>()));
                    }
                }

                // else this is node in room sending us proof of being invited
                else
                {
                    if (!Core.KeyMap.ContainsKey(session.UserID))
                    {
                        return; // key should def be in map, it was added when session was made to sender
                    }
                    // check that host signed remote's key with host's private
                    if (!Utilities.CheckSignedData(hostKey, Core.KeyMap[session.UserID], invite.SignedInvite))
                    {
                        return;
                    }
                }

                // if not verified yet, add them and send back our own verification
                if (!room.Verified.ContainsKey(session.UserID))
                {
                    room.Verified[session.UserID] = true;

                    if (room.Active)
                    {
                        SendInviteProof(room, session); // someone sends us their proof, we send it back in return
                        SendStatus(session);            // send status here because now it will include private rooms
                    }
                }
            }

            if (Trust != null && !Trust.TrustMap.SafeContainsKey(session.UserID))
            {
                Trust.Research(session.UserID, 0, false);
            }

            if (showInvite)
            {
                Core.RunInGuiThread(NewInvite, session.UserID, room);
            }
        }