public void InitResultScoreWindow(RoomInfoMgr roomInfo, int score) { //RoomInfoMgr roomInfo = RoomInfoMgr.m_Instance; //int score = 0; switch (RoomInfoMgr.m_Instance.m_MySeat) { case MainSceneMger.PlayerSeat.PlayerEast: // player_Down.SetPlayerScore(roomInfo.m_PlayerEastName, InitPlayerIcon(roomInfo.m_PlayerEastIconID), score); player_Down.SetDetalScore(); player_Right.SetPlayerScore(roomInfo.m_PlayerSouthName, InitPlayerIcon(roomInfo.m_PlayerSouthIconID), score); player_Up.SetPlayerScore(roomInfo.m_PlayerWestName, InitPlayerIcon(roomInfo.m_PlayerWestIconID), score); player_Left.SetPlayerScore(roomInfo.m_PlayerNorthName, InitPlayerIcon(roomInfo.m_PlayerNorthIconID), score); break; case MainSceneMger.PlayerSeat.PlayerSouth: // player_Down.SetPlayerScore(roomInfo.m_PlayerSouthName, InitPlayerIcon(roomInfo.m_PlayerSouthIconID), score); player_Down.SetDetalScore(); player_Right.SetPlayerScore(roomInfo.m_PlayerWestName, InitPlayerIcon(roomInfo.m_PlayerWestIconID), score); player_Up.SetPlayerScore(roomInfo.m_PlayerNorthName, InitPlayerIcon(roomInfo.m_PlayerNorthIconID), score); player_Left.SetPlayerScore(roomInfo.m_PlayerEastName, InitPlayerIcon(roomInfo.m_PlayerEastIconID), score); break; case MainSceneMger.PlayerSeat.PlayerWest: // player_Down.SetPlayerScore(roomInfo.m_PlayerWestName, InitPlayerIcon(roomInfo.m_PlayerWestIconID), score); player_Down.SetDetalScore(); player_Right.SetPlayerScore(roomInfo.m_PlayerNorthName, InitPlayerIcon(roomInfo.m_PlayerNorthIconID), score); player_Up.SetPlayerScore(roomInfo.m_PlayerEastName, InitPlayerIcon(roomInfo.m_PlayerEastIconID), score); player_Left.SetPlayerScore(roomInfo.m_PlayerSouthName, InitPlayerIcon(roomInfo.m_PlayerSouthIconID), score); break; case MainSceneMger.PlayerSeat.PlayerNorth: // player_Down.SetPlayerScore(roomInfo.m_PlayerNorthName, InitPlayerIcon(roomInfo.m_PlayerNorthIconID), score); player_Down.SetDetalScore(); player_Right.SetPlayerScore(roomInfo.m_PlayerEastName, InitPlayerIcon(roomInfo.m_PlayerEastIconID), score); player_Up.SetPlayerScore(roomInfo.m_PlayerSouthName, InitPlayerIcon(roomInfo.m_PlayerSouthIconID), score); player_Left.SetPlayerScore(roomInfo.m_PlayerWestName, InitPlayerIcon(roomInfo.m_PlayerWestIconID), score); break; } }
public int m_PlayerNorthIconID; //玩家北的头像编号 private void Awake() { m_Instance = this; }