public void reloadScene() { if (mainRoom != null) { GameObject.Destroy(mainRoom); } mainRoom = rh.Create(); mainRoom.transform.parent = this.gameObject.transform; ReflectionProbe reflectionProbe = mainRoom.gameObject.GetComponentInChildren <ReflectionProbe> (); if (reflectionProbe != null) { Debug.Log("shshshdsgh"); reflectionProbe.GetComponent <ReflectionProbe> ().RenderProbe(); } }