// Start is called before the first frame update void Start() { // Screen.SetResolution(1920, 1060, false); chatMsgInputField = GameObject.Find("ChatMsgInputField").GetComponent <InputField>(); chattingLog = GameObject.Find("ChattingLog").GetComponent <Text>(); matchInfo = new LobbyMatchNtfPacket(); roomEnterRes = new RoomEnterResPacket(); chattingLog.text = ""; }
// Start is called before the first frame update void Start() { gameServer = GameNetworkServer.Instance; errorMsgBox = gameObject.AddComponent <ErrorMsgBox>(); Text userIDText = GameObject.Find("id_txt").GetComponent <Text>(); roomEnterRes = new RoomEnterResPacket(); roomEnterRes.Result = ERROR_CODE.DUMMY_CODE; userIDText.text = GameNetworkServer.Instance.LocalUserID; isWatingEnterRoomRes = false; if (errorMsgBox != null) { errorMsgBox.Init(); } else { Debug.LogWarning("errorMsgBox is null"); } Debug.Log("start Lobby Scene"); }