Esempio n. 1
0
 void SetRoomDatas(RoomDataPackage _roomDataPackage)
 {
     ClearFocus();
     RoomData[] datas = _roomDataPackage.roomDatas;
     for (int i = 0; i < datas.Length; i++)
     {
         for (int j = 0; j < datas[i].slotDatas.Length; j++)
         {
             SlotData slotData = datas[i].slotDatas[j];
             var      friend   = GetFriend(slotData.friendIndex);            //friend = présent sur le slot
             if (friend)                                                     //y'a qqn ?
             {
                 friend.MoveTo(rooms[i].slots[j]);                           //on déplace
                 foreach (int friendIndex in slotData.focusedFriendsIndexes) //il focuse qui lui ?
                 {
                     Friend f = GetFriend(friendIndex);
                     if (f != null)
                     {
                         friend.Focus(f, true);
                     }
                 }
             }
         }
     }
 }
Esempio n. 2
0
        RoomDataPackage GetRoomDatas()
        {
            RoomDataPackage pck = new RoomDataPackage();

            RoomData[] roomDatas = new RoomData[rooms.Length];
            for (int i = 0; i < rooms.Length; i++)
            {
                roomDatas[i]           = new RoomData();
                roomDatas[i].slotDatas = new SlotData[rooms[i].slots.Length];
                for (int j = 0; j < rooms[i].slots.Length; j++)
                {
                    roomDatas[i].slotDatas[j] = new SlotData();
                    Friend f = rooms[i].slots[j].friend;
                    if (f != null)
                    {
                        roomDatas[i].slotDatas[j].friendIndex           = f.friendIndex;
                        roomDatas[i].slotDatas[j].focusedFriendsIndexes = new int[f.focusedFriends.Count];
                        for (int k = 0; k < f.focusedFriends.Count; k++)
                        {
                            roomDatas[i].slotDatas[j].focusedFriendsIndexes[k] = f.focusedFriends[k].friendIndex;
                        }
                    }
                    else
                    {
                        roomDatas[i].slotDatas[j].friendIndex = -1;
                    }
                }
            }
            pck.roomDatas = roomDatas;
            return(pck);
        }