Esempio n. 1
0
    //===================================================================================================================

    private void open(bool instantly, System.DateTime currentTime)
    {
        //Remember the timer in this room has reached 0.
        timeReached = true;

        //Create a new room, set its timer to end next year.
        GameObject r     = Instantiate(roomPrefab, transform.position + new Vector3(0, 0, 8), Quaternion.identity) as GameObject;
        RoomCtrl   rCtrl = r.GetComponent <RoomCtrl>();

        rCtrl.setName(roomNumber + 1);
        rCtrl.setEndTime(endTime.AddYears(1), currentTime);
        // rCtrl.tick(currentTime);

        //Open this room's door.
        if (instantly)
        {
            GetComponentInChildren <Animator>().SetTrigger("AlreadyOpen");
        }
        else
        {
            GetComponentInChildren <Animator>().SetTrigger("Open");
            aSource.PlayOneShot(doorDing);
        }
        display.text = "000:00:00:00";
    }
Esempio n. 2
0
 void Start()
 {
     lobbyCtrl = LobbyObject.GetComponent <LobbyCtrl>();
     loginCtrl = LoginObject.GetComponent <LoginCtrl>();
     roomCtrl  = RoomObject.GetComponent <RoomCtrl>();
     LobbyObject.SetActive(false);
     RoomObject.SetActive(false);
     SocketStart();
 }
Esempio n. 3
0
    //===================================================================================================================

    private IEnumerator Start()
    {
        //Try to GET the current time.
        WWW www = new WWW(URL);

        yield return(www);

        //If get fails, try again every 3 seconds.
        while (!string.IsNullOrEmpty(www.error))
        {
            yield return(new WaitForSeconds(3));

            www = new WWW(URL);
            yield return(www);
        }

        //Get some components.
        GameObject g = GameObject.FindWithTag("Player");

        move = g.GetComponent <MoveCtrl>();
        blur = g.GetComponentInChildren <UnityStandardAssets.ImageEffects.BlurOptimized>();

        // Prepare received data.
        TimeJson timeJson = new TimeJson();

        JsonUtility.FromJsonOverwrite(www.text, timeJson);

        //Unix timestamp is seconds past epoch
        System.DateTime dtDateTime  = new System.DateTime(1970, 1, 1, 0, 0, 0, 0, System.DateTimeKind.Utc);
        string          currentDate = dtDateTime.AddSeconds(timeJson.timestamp - timeJson.gmtOffset).ToLocalTime().ToString();

        //Set up current time and end time.
        System.DateTime currentTime = System.DateTime.Parse(currentDate);
        System.DateTime startTime   = new System.DateTime(1991, 5, 8, 15, 15, 0);

        //Build the first room.
        GameObject r     = Instantiate(roomPrefab, Vector3.zero, Quaternion.identity) as GameObject;
        RoomCtrl   rCtrl = r.GetComponent <RoomCtrl>();

        rCtrl.setEndTime(startTime.AddYears(1), currentTime);
        rCtrl.setName(0);

        //Pass the current time to the time controller, it'll take it from here.
        GetComponent <TimeCtrl>().setCurrentTime(currentTime);

        //Tell the UI that we are ready, we can start the game.
        GameObject.FindWithTag("UI").GetComponent <UICtrl>().Ready = true;
    }