void Spawn(float x, float y, string conexions, RoomCreator.RoomType type) { Vector2 spawnPos = new Vector2(x, y); RoomCreator.Conexions nameEnum = (RoomCreator.Conexions)Enum.Parse(typeof(RoomCreator.Conexions), conexions); Room room = roomScript.SetupRoom(nameEnum, spawnPos, type, boss); room.SetEnemies(enemiesPrefabs, turretsPrefabs); rooms.Add(spawnPos, room); }