public void CopyShadowToPlain(RoomController.stAi4CH source) { CH1 = source.CH1.Shadow; CH2 = source.CH2.Shadow; CH3 = source.CH3.Shadow; CH4 = source.CH4.Shadow; }
public void CopyPlainToShadow(RoomController.stAi4CH target) { target.CH1.Shadow = CH1; target.CH2.Shadow = CH2; target.CH3.Shadow = CH3; target.CH4.Shadow = CH4; }
public void CopyCyclicToPlain(RoomController.stAi4CH source) { CH1 = source.CH1.LastValue; CH2 = source.CH2.LastValue; CH3 = source.CH3.LastValue; CH4 = source.CH4.LastValue; }
public void CopyPlainToCyclic(RoomController.stAi4CH target) { target.CH1.Cyclic = CH1; target.CH2.Cyclic = CH2; target.CH3.Cyclic = CH3; target.CH4.Cyclic = CH4; }