SetAdj() public method

public SetAdj ( Vector2 dir, RoomControl, adjRoom ) : void
dir Vector2
adjRoom RoomControl,
return void
Esempio n. 1
0
    // Set up the bidirectional relationship between to rooms that will later ensure the doors are linked
    public void SetAdj(RoomControl room, Vector2 dir, RoomControl adjRoom)
    {
        room.SetAdj(dir, adjRoom);
        adjRoom.SetAdj(dir * -1, room);

        GameObject.Instantiate(trash, (room.transform.position + adjRoom.transform.position) / 2, Quaternion.identity);
    }
Esempio n. 2
0
    // Set up the bidirectional relationship between to rooms that will later ensure the doors are linked
    public void SetAdj(RoomControl room, Vector2 dir, RoomControl adjRoom)
    {
        room.SetAdj(dir, adjRoom);
        adjRoom.SetAdj(dir * -1, room);

        GameObject.Instantiate(trash, (room.transform.position + adjRoom.transform.position) / 2, Quaternion.identity);
    }