void AddRoomPanel(RoomInfo room) { GameObject gbj = Instantiate(roomListingPrefab, roomsPanel, false); RoomButton rb = gbj.GetComponent <RoomButton>(); rb.SetRoom(room); m_roomPanelList.Add(room.Name, rb); }
private void ListRoom(RoomInfo room) { if (room.IsOpen && room.IsVisible) { GameObject tempListing = Instantiate(roomListingPrefab, roomsContainer); RoomButton tempButton = tempListing.GetComponent <RoomButton>(); tempButton.SetRoom(room.Name, room.MaxPlayers, room.PlayerCount); } }
void AddRoomToPanelList(RoomInfo room) { if (room.IsOpen && room.IsVisible) { GameObject newListing = Instantiate(roomSlotPrefab, roomsContainer, true); RoomButton roomButton = newListing.GetComponent <RoomButton>(); roomButton.SetRoom(room.Name, room.MaxPlayers, room.PlayerCount); } }
void ListRoom(RoomInfo room) //displays new room listing for the current Room { if (room.IsOpen && room.IsVisible) { GameObject tempListing = Instantiate(roomsListItem, roomsContainer); RoomButton tempButton = tempListing.GetComponent <RoomButton>(); tempButton.SetRoom(room.Name, room.MaxPlayers, room.PlayerCount); } }
void ListRoom(RoomInfo room) { if (room.IsOpen && room.IsVisible) { GameObject tempList = Instantiate(roomListings, roomPanel); RoomButton tempButton = tempList.GetComponent <RoomButton>(); tempButton.roomName = room.Name; tempButton.roomSize = room.MaxPlayers; tempButton.SetRoom(); } }
void ListRoom(RoomInfo room) { if (room.IsOpen && room.IsVisible) { GameObject temp_listing = Instantiate(room_listing_prefab, rooms_panel); RoomButton temp_button = temp_listing.GetComponent <RoomButton>(); temp_button.room_name = room.Name; temp_button.room_max_player = room.MaxPlayers; temp_button.SetRoom(); } }
void ListRoom(RoomInfo room) { if (room.IsOpen && room.IsVisible) { GameObject tempListing = Instantiate(roomlistingprefab, roomspanel); RoomButton tempbutton = tempListing.GetComponent <RoomButton>(); tempbutton.roomname = room.Name; tempbutton.roomsize = room.MaxPlayers; tempbutton.SetRoom(); } }
public void ListRoom(RoomInfo room) { if (room.IsOpen && room.IsVisible) { GameObject tempListing = Instantiate(roomListingPrefab, roomsPanel); RoomButton tempButton = tempListing.GetComponent <RoomButton>(); tempButton.roomName = room.Name; tempButton.roomSize = room.PlayerCount; tempButton.SetRoom(); } }
//display Room in room panel void ListRoom(RoomInfo newRoom) { if (newRoom.IsOpen && newRoom.IsVisible) { GameObject tempListing = Instantiate(roomListingPrefab, roomsPanel); RoomButton tempButton = tempListing.GetComponent <RoomButton>(); tempButton.roomName = newRoom.Name.Substring(roomCodeLength); tempButton.roomSize = newRoom.MaxPlayers; tempButton.SetRoom(); } }
private void ListRoom(RoomInfo room) { if (!room.IsOpen || !room.IsVisible) { return; } GameObject tempListing = Instantiate(roomListingPrefab, roomsPanel); RoomButton tempButton = tempListing.GetComponent <RoomButton>(); tempButton.roomName = room.Name; tempButton.roomSize = room.MaxPlayers; tempButton.SetRoom(); }
void ListRoom(RoomInfo room) { if (room.IsOpen == true && room.IsVisible == true && room.PlayerCount < room.MaxPlayers) { string temp = ""; int slimeStage = int.Parse(room.Name[room.Name.Length - 1].ToString()) - 1; int slimeElem = int.Parse(room.Name[room.Name.Length - 3].ToString()); for (int i = 0; i < room.Name.Length - 4; i++) { temp = temp + room.Name[i]; } GameObject tempListing = Instantiate(roomListingPrefab, roomsContainer); RoomButton tempButton = tempListing.GetComponent <RoomButton>(); tempButton.SetRoom(room.Name, temp, slimeSprites[slimeElem], ssl[slimeStage].SlimeStage[slimeElem]); } }