public void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         if (AllEnemiesDead)
         {
             return;
         }
         RoomAnimator.SetBool(HideWalls, false);
         RoomAnimator.SetBool(ShowWalls, true);
     }
 }
 public void Start()
 {
     RoomAnimator.SetBool(HideWalls, true);
     RoomAnimator.SetBool(ShowWalls, false);
 }