public void MoveAway(Room otherRoom) { Vector2 vectorBetween = this.GetCentre () - otherRoom.GetCentre (); int moveX = System.Math.Sign (vectorBetween.x); int moveY = System.Math.Sign (vectorBetween.y); if (moveX == 0 && moveY == 0){ moveX = Random.Range (-1, 1); moveY = Random.Range (-1, 1); } UpdateLocations (this.originX + moveX, this.originY + moveY); }
private void Connect(Room r1, Room r2) { GameObject hall = GameObject.Instantiate (room) as GameObject; hall.transform.parent = this.transform; halls.Add (hall.GetComponent<Room>()); hall.GetComponent<Room>().CreateHallway ((int)r1.GetCentre().x, (int)r1.GetCentre().y, (int)r2.GetCentre().x, (int)r2.GetCentre().y); }