public void Destroye() { if (DisplayBlock) { //BuildingBlock block = Entity.GetComponent<BuildingBlock>(); Entity.Kill(); } if (Stair != null) { Stair.Destroye(); } if (FloorFrame != null) { FloorFrame.Destroye(); } if (LadderHatch != null) { LadderHatch.Destroye(); } if (Roof != null) { Roof.Destroye(); } foreach (Block wall in Walls) { wall.Destroye(); } }