void Awake() { base.Awake(); this.currentDirection = Direction.Left; feet = this.transform.FindChild("FeetCollider").GetComponent<RolyPolyFeetCollision>(); }
void Awake() { base.Awake(); this.currentDirection = Direction.Left; feet = this.transform.FindChild("FeetCollider").GetComponent <RolyPolyFeetCollision>(); }