Esempio n. 1
0
 public void playerCollided(Collision2D collision)
 {
     if (collisionCount > 0)
     {
         Physics2D.IgnoreCollision(rigidbody2D.GetComponent <Collider2D> (), collision.gameObject.GetComponent <Collider2D> ());
         collisionCount--;
         Debug.Log("collisionCount " + collisionCount);
     }
     else
     {
         rollingCharacterController.Reset();
     }
 }
Esempio n. 2
0
 public void playerCollided(Collision2D collision)
 {
     rollingCharacterController.Reset();
 }