Esempio n. 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="RollbackMessageCommandHandler" /> class.
 /// </summary>
 /// <param name="rollbackLua">The rollback.</param>
 /// <param name="rollbackDelayLua">The rollback delay.</param>
 /// <param name="unixTimeFactory">The unix time factory.</param>
 public RollbackMessageCommandHandler(RollbackLua rollbackLua,
                                      RollbackDelayLua rollbackDelayLua,
                                      IUnixTimeFactory unixTimeFactory)
 {
     Guard.NotNull(() => rollbackLua, rollbackLua);
     Guard.NotNull(() => rollbackDelayLua, rollbackDelayLua);
     Guard.NotNull(() => unixTimeFactory, unixTimeFactory);
     _rollbackLua      = rollbackLua;
     _rollbackDelayLua = rollbackDelayLua;
     _unixTimeFactory  = unixTimeFactory;
 }
Esempio n. 2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="RollbackMessageCommandHandler" /> class.
        /// </summary>
        /// <param name="rollbackLua">The rollback.</param>
        /// <param name="rollbackDelayLua">The rollback delay.</param>
        /// <param name="unixTimeFactory">The unix time factory.</param>
        /// <param name="queueContext">The queue context.</param>
        public RollbackMessageCommandHandler(RollbackLua rollbackLua,
                                             RollbackDelayLua rollbackDelayLua,
                                             IUnixTimeFactory unixTimeFactory,
                                             QueueContext queueContext)
        {
            Guard.NotNull(() => rollbackLua, rollbackLua);
            Guard.NotNull(() => rollbackDelayLua, rollbackDelayLua);
            Guard.NotNull(() => unixTimeFactory, unixTimeFactory);
            Guard.NotNull(() => queueContext, queueContext);

            _rollbackLua      = rollbackLua;
            _rollbackDelayLua = rollbackDelayLua;
            _unixTimeFactory  = unixTimeFactory;
            _rpcQueue         = queueContext.Context == QueueContexts.RpcQueue;
        }