private void cmdRequestDieRoll() { RollDie die = FindObjectOfType <RollDie>(); die.StartCoroutine(die.RollRandom()); StartCoroutine(updateDie(die.transform.GetChild(0).gameObject)); }
public void RollTheDie(Vector2 pDieTossValues) { RollDie die = FindObjectOfType <RollDie>(); die.StartCoroutine(die.RollWithValues(pDieTossValues)); }