Esempio n. 1
0
        /// <summary>
        /// Creates and returns a conversation based on the envelope passed in
        /// </summary>
        /// <param name="e">Envelope with message to create conversation with</param>
        /// <returns>Created conversation if valid message, else null</returns>
        public override Conversation Create(Envelope e)
        {
            Conversation c = null;

            switch (e.message.MessageType)
            {
            case Message.REQUEST_GAME:
                c = new JoinGameConversation(e, ManagingCommFacility);
                break;

            case Message.START_GAME:
                c = new StartGameConversation(e, ManagingCommFacility);
                break;

            case Message.ROLL:
                c = new RollConversation(e, ManagingCommFacility);
                break;

            case Message.END_TURN:
                c = new EndTurnConversation(e, ManagingCommFacility);
                break;
                //TODO: Add cases for the other conversations
            }
            return(c);
        }
        public override Conversation Create(Envelope e)
        {
            Conversation c = null;

            switch (e.message.MessageType)
            {
            case Message.ACK:
                c = new LaunchConversation(e, ManagingCommFacility);
                break;

            case Message.START_GAME:
                c = new StartGameConversation(e, ManagingCommFacility);
                break;

            case Message.ROLL:
                c = new RollConversation(e, ManagingCommFacility);
                break;

            case Message.END_TURN:
                c = new EndTurnConversation(e, ManagingCommFacility);
                break;
            }
            return(c);
        }
 public RollStartUp(RollConversation rollConversation)
     : base(rollConversation)
 {
 }
 public RollWaitForAcks(RollConversation rollConversation)
     : base(rollConversation)
 {
 }