public void timerDone(object info) { try { timeLeft -= 60000; #region Conditions if (Session == null) { stopTimer(); return; } if (timeLeft > 0) { if (Session.GetRoleplay().Hunger >= 100) { Random rand = new Random(); int Randhealth = rand.Next(5, 9); int Randenergy = rand.Next(5, 10); if (Session.GetRoleplay().CurHealth - Randhealth > 0) { Session.GetRoleplay().CurHealth -= Randhealth; if (Session.GetRoleplay().Energy - Randenergy >= 0) { Session.GetRoleplay().Energy -= Randenergy; } Session.SendWhisper("You have lost some energy and health from lack of food, get some quick before you die!"); Session.SendWhisper("Food can be found at the following room: 24"); Session.GetRoleplay().CurHealth -= 10; Session.GetRoleplay().UpdateStats++; RoleplayManager.MakeLay(Session.GetHabbo().GetRoomUser()); } else { Session.GetRoleplay().UpdateStats++; Session.SendNotif("You have died from starvation!"); if (Session.GetRoleplay().Working) { Session.GetRoleplay().StopWork(); } Session.GetRoleplay().Hunger = 0; Session.GetRoleplay().DeadFigSet = false; Session.GetRoleplay().DeadSeconds = 60; Session.GetRoleplay().DeadTimer = 2; Session.GetRoleplay().Dead = true; RoleplayManager.HandleDeath(Session); } } timer.Change(60000, Timeout.Infinite); return; } #endregion #region Execute if (Session.GetRoleplay().Hunger < 100) { if (Session.GetRoleplay().Hunger + 2 <= 100) { Session.GetRoleplay().UpdateStats++; Session.GetRoleplay().Hunger += 2; } else { Session.GetRoleplay().Hunger = 100; } } Session.GetRoleplay().SaveQuickStat("hunger", "" + Session.GetRoleplay().Hunger); stopTimer(); Session.GetRoleplay().HungerDecrement = false; #endregion } catch { stopTimer(); } }