Esempio n. 1
0
 public FingerTouch(RoleScrollStruct dataStruct)
 {
     this._dataStruct = dataStruct;
     //注册事件
     Globals.Instance.MFingerEvent.AddUIObjectEventListener(this);
     SetFingerEventActive(true);
 }
Esempio n. 2
0
        public SingleScrollPanel(Transform parent, RoleScrollStruct dataStruct, int nodeIndex, string animationName)     // panelIndex is from zero on
        {
            //set the aspect
            this._dataStruct   = dataStruct;
            this._nodeIndex    = nodeIndex;         //set the node index
            this.animationName = animationName;

            roleBG = GameObject.Instantiate(dataStruct.roleSpriteBG) as PackedSprite;
            roleBG.transform.parent = parent;
            //创建人物头像
            avatarSprite = GameObject.Instantiate(dataStruct.avatarSprite) as PackedSprite;
            avatarSprite.transform.parent        = roleBG.transform;
            avatarSprite.transform.localPosition = new Vector3(0, -13.4f, -1f);
            avatarSprite.PlayAnim(animationName);

            roleBG2 = GameObject.Instantiate(dataStruct.roleSpriteBG2) as PackedSprite;
            roleBG2.transform.parent        = roleBG.transform;
            roleBG2.transform.localPosition = new Vector3(0, 0, avatarSprite.transform.localPosition.z - 1.0f);
            roleBG2.transform.localScale    = Vector3.one;

            //set the transform
            roleBG.transform.localPosition = Node._position[nodeIndex];
            roleBG.transform.localScale    = Node._scale[nodeIndex];

            // if(nodeIndex == 2)
            // {
            //  roleBG.PlayAnim("Active");
            // }
            // else
            // {
            //  roleBG.PlayAnim("Normal");
            // }

            if (nodeIndex == MaxRoleCnt / 2)
            // if(nodeIndex == 2)
            {
                roleBG2.transform.localScale = Vector3.one;
            }
            else
            {
                roleBG2.transform.localScale = Vector3.zero;
            }
        }