void UpdateCooperText() { string cooperName = RoleBase.GetCooperName(roleId); string proName = RoleBase.GetPreName(roleId); cooperText.text = $"[{cooperName}][{proName}]"; }
public void UpdateView() { if (role != null) { string cooperName = RoleBase.GetCooperName(role.GetRoleId()); string proName = RoleBase.GetPreName(role.GetRoleId()); nameText.text = $"<color={ConstConfig.levelColor[role.cost]}>{role.name}</color>\n【{cooperName}】\n【{proName}】"; toneImage.sprite = AssetLoader.instance.tones[role.cost - 1]; int level = role.GetLevel(); kuang0Image.sprite = AssetLoader.instance.kuang0s[level - 1]; kuang1Image.sprite = AssetLoader.instance.kuang1s[level - 1]; UpdateEquip(); roleGo.SetActive(true); } else { roleGo.SetActive(false); } }
void UpdateFightGo() { UpdateHpView(); UpdateMpView(); string cooperName = RoleBase.GetCooperName(GetRoleId()); string proName = RoleBase.GetPreName(GetRoleId()); fightNameText.text = $"<color={ConstConfig.levelColor[cost]}>{name}</color>\n【{cooperName}】\n【{proName}】"; //更新等级 费用view toneImage.sprite = AssetLoader.instance.tones[cost - 1]; int level = GetLevel(); kuang0Image.sprite = AssetLoader.instance.kuang0s[level - 1]; kuang1Image.sprite = AssetLoader.instance.kuang1s[level - 1]; //更新装备ui显示 if (null != GetEquip(0)) { wuqi.SetActive(true); } else { wuqi.SetActive(false); } if (null != GetEquip(1)) { fangju.SetActive(true); } else { fangju.SetActive(false); } }