protected virtual void Awake() { transform.SetParent(Global.instance.m_BattleGround); this.SetLayer(); m_AniMng = GetComponent <RoleAnimation>(); m_Canvas = GetComponentInChildren <Canvas>(); m_IE_Attack = null; m_Invincible = false;// test m_IE_StopInvicible = null; m_CurVec_Move = Vector2.right; m_NextDustPlayTime = 0; m_IE_MoveTo = null; if (m_TalkText) { m_TalkText.text = ""; } m_EffectiveVal = 1f; // create dic this.CreateDmgDic(); this.InitNavNBehaviorTree(); }
public override void OnAwake() { m_RoleAnimation = gameObject.GetComponentInChildren <RoleAnimation>(); m_SkeletonAnimation = gameObject.GetComponentInChildren <RoleAnimation>().m_SkeAnimation_0; }