private void OnGetRoleAfterLevelUpNty(short state, RoleAfterLevelUpNty down = null) { if (EntityWorld.Instance != null && EntityWorld.Instance.EntSelf != null) { EntityWorld.Instance.EntSelf.Lv = down.newLv; } Debug.Log("主角升级:<color=#ffffff>" + down.newLv + "</color>"); EventDispatcher.Broadcast("UpgradeManager.RoleSelfLevelUp"); EventDispatcher.Broadcast <int>("GuideManager.LevelUp", down.newLv); SDKManager.Instance.SubmitExtendData(null, SDKManager.SubmitTypeLevelup, SDKManager.GetSubmitData()); }
private void DoGetRoleAfterLevelUpNty(RoleAfterLevelUpNty down) { }