private void UnturnedPlayerEvents_OnPlayerUpdateGesture(UnturnedPlayer player, Rocket.Unturned.Events.UnturnedPlayerEvents.PlayerGesture gesture)
 {
     if (gesture != UnturnedPlayerEvents.PlayerGesture.PunchLeft && gesture != UnturnedPlayerEvents.PlayerGesture.PunchRight)
     {
         PointToolManager.ManageGestureUpdate(player, gesture);
     }
 }
Esempio n. 2
0
 private void UnturnedPlayerEvents_OnPlayerUpdateGesture(UnturnedPlayer player, Rocket.Unturned.Events.UnturnedPlayerEvents.PlayerGesture gesture)
 {
     if (gesture.Equals(Rocket.Unturned.Events.UnturnedPlayerEvents.PlayerGesture.PunchLeft) && RocketLib.Raycast(player) != null)
     {
         Main(player);
     }
 }
Esempio n. 3
0
        private void UnturnedPlayerEvents_OnPlayerUpdateGesture(UnturnedPlayer player, Rocket.Unturned.Events.UnturnedPlayerEvents.PlayerGesture gesture)
        {
            Transform raycast = Raycast(player);

            if (gesture.Equals(Rocket.Unturned.Events.UnturnedPlayerEvents.PlayerGesture.PunchLeft) && raycast != null && Instance.Configuration.Instance.OpenOnHit == true
                )
            {
                if (Raycast(player).GetComponent <InteractableDoorHinge>() != null)
                {
                    Execute(player);
                }
            }
        }