public void PlayersScoreSheetsUpdatedTest() { var scoreSheetOne = new PlayerScoreSheetViewModel { Wins = 3, Losses = 2, Ties = 1 }; var scoreSheetTwo = new PlayerScoreSheetViewModel { Wins = 2, Losses = 3, Ties = 1 }; var originalValueScoreSheetOne = JsonConvert.SerializeObject(scoreSheetOne); var originalValueScoreSheetTwo = JsonConvert.SerializeObject(scoreSheetTwo); var playerOne = new PlayerViewModel { PlayerType = PlayerType.USER, ScoreSheet = scoreSheetOne }; var playerTwo = new PlayerViewModel { PlayerType = PlayerType.COMPUTER, ScoreSheet = scoreSheetTwo }; var gameSession = new RockPaperScissorsGameViewModel(playerOne, playerTwo); gameSession.SubmitSelection((Actions)1); var updatedScoreSheetOne = gameSession.PlayerOne.ScoreSheet; var updatedScoreSheetTwo = gameSession.PlayerTwo.ScoreSheet; var result = originalValueScoreSheetOne != JsonConvert.SerializeObject(updatedScoreSheetOne) && originalValueScoreSheetTwo != JsonConvert.SerializeObject(updatedScoreSheetTwo); Assert.IsTrue(result); }
public IActionResult RockPaperScissorsGame(PlayersHomePageViewModel playersHomePageViewModel) { playersHomePageViewModel.PlayerTwo.ScoreSheet = new PlayerScoreSheetViewModel(); playersHomePageViewModel.PlayerOne.ScoreSheet = new PlayerScoreSheetViewModel(); var gameViewModel = new RockPaperScissorsGameViewModel(playersHomePageViewModel.PlayerOne, playersHomePageViewModel.PlayerTwo); HttpContext.Session.SetString(sessionKey, JsonConvert.SerializeObject(gameViewModel)); return(PartialView("/Views/RockPaperScissorsGame/_RockPaperScissorsGamePartial.cshtml", gameViewModel)); }
public void PlayerTypeUserIsWinnerTest() { var playerOne = new PlayerViewModel { PlayerType = PlayerType.USER, ScoreSheet = new PlayerScoreSheetViewModel { Wins = 5 } }; var playerTwo = new PlayerViewModel { PlayerType = PlayerType.COMPUTER, ScoreSheet = new PlayerScoreSheetViewModel { Wins = 2 } }; var gameSession = new RockPaperScissorsGameViewModel(playerOne, playerTwo); gameSession.SubmitSelection((Actions)2); var result = gameSession.WinnerPlayer; Assert.AreEqual(result, PlayerType.USER); }