// Use this for initialization void Start() { soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); jewel1 = null; jewel2 = null; startSwap = false; swapJewelsBack = false; instantiator = gameObject.GetComponent <RockLevelInstantiator> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); bombHandler = gameObject.GetComponent <RockLevelBombHandler> (); stoppedMoving = gameObject.GetComponent <RockLevelMovementChecker> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); timeBombLevel = (GameObject.Find("Time Bomb Identification") != null); translationMultiplier = .35f; distanceToTarget = .01f; firstSwapPerformed = false; if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel2 = true; } if (GameObject.Find("Jewel Collection Level ID") != null) { jewelCollectorLevel = true; moveNumberHandler = GameObject.Find("Jewel Collector").GetComponent <MoveNumberHandler> (); } }
// Use this for initialization void Start() { touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); buttonHandler = GameObject.Find("Button Handler").GetComponent <ButtonHandler> (); touchOn = true; soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); }
// Use this for initialization void Start() { cooldown = .1f; childStarCount = 0; GetChildStar(); instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); GetComponent <Rigidbody2D>().AddTorque(540); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); fiveInARow = GameObject.Find("Level Controller").GetComponent <RockLevelFiveInARow> (); powerPercentageController = GameObject.Find("Level Controller").GetComponent <PowerPercentageController> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); bombHandler = GameObject.Find("Level Controller").GetComponent <RockLevelBombHandler> (); if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel = true; } tutorialNumber = 0; jewelList = new List <GameObject> (); jewelPicked = false; // targetX = Random.Range (-2f, 2f); // targetY = 4.5f; targetX = transform.position.x; targetY = transform.position.y; childStarArray = new List <GameObject> (); }
// Use this for initialization void Start() { bombHandler = GameObject.Find("Level Controller").GetComponent <RockLevelBombHandler> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); movementChecker = GameObject.Find("Level Controller").GetComponent <RockLevelMovementChecker> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); // timeCountdown1 = GameObject.Find ("Time Countdown 1"); // spriteRenderer1 = timeCountdown1.GetComponent<SpriteRenderer> (); // // timeCountdown2 = GameObject.Find ("Time Countdown 2"); // spriteRenderer2 = timeCountdown2.GetComponent<SpriteRenderer> (); // // timeCountdown3 = GameObject.Find ("Time Countdown 3"); // spriteRenderer3 = timeCountdown3.GetComponent<SpriteRenderer> (); // // timeBombScreenList = new List<GameObject> (); // timeScreenRenderers = GameObject.Find ("Time Bomb Level Screen").GetComponentsInChildren<SpriteRenderer> (); // alphaIncrease = .03f; // increaseAlpha = true; // cooldown = 1; // timeStamp = Time.time; // playSound = true; timeStamp = Time.time; cooldown = 1; }
// Use this for initialization void Start() { scoreKeeper = gameObject.GetComponent <LevelTwoScoreKeeper> (); instantiator = gameObject.GetComponent <RockLevelInstantiator> (); touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); cornerJewelDestroyed = false; cornerStarList = new List <GameObject> (); }
// Use this for initialization void Start() { instantiateOwlie = true; spriteRenderer = gameObject.GetComponent <SpriteRenderer> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); matchChecker = GameObject.Find("Level Controller").GetComponent <RockLevelCheckForMatches> (); instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); oldColor = spriteRenderer.color; cooldown = 8; }
// Use this for initialization void Start() { instantiator = gameObject.GetComponent <RockLevelInstantiator> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); movementChecker = gameObject.GetComponent <RockLevelMovementChecker> (); touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); noMatchChecker = gameObject.GetComponent <RockLevelNoMatchChecker> (); swapJewel = gameObject.GetComponent <RockLevelSwapJewel> (); cooldown = 2f; shuffleFinished = true; }
// Use this for initialization void Start() { touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); levelThreeController = gameObject.GetComponent <RockLevelController> (); stoppedMoving = gameObject.GetComponent <RockLevelMovementChecker> (); scoreKeeper = gameObject.GetComponent <LevelTwoScoreKeeper> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); motherStarList = new List <GameObject> (); childStarList = new List <GameObject> (); tutorialChildStarList = new List <GameObject> (); }
// Use this for initialization void Awake() { Debug.Log("THREE FAILS SHADE ONE CONTROLLER START() METHOD"); GameObject.Find("Game Manager").GetComponent <OwliePowerUpTutorialController> ().SetPlayedTutorialTrue(); instantiateOwlie = true; spriteRenderer = gameObject.GetComponent <SpriteRenderer> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); matchChecker = GameObject.Find("Level Controller").GetComponent <RockLevelCheckForMatches> (); instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); oldColor = spriteRenderer.color; cooldown = 3; }
void Awake() { jewelCollectorsFinishedNumber = 0; jewelCollectorOneNumbers = new GameObject[4]; jewelCollectorTwoNumbers = new GameObject[4]; jewelCollectorThreeNumbers = new GameObject[4]; jewelCollectorFourNumbers = new GameObject[4]; jewelCollectorFiveNumbers = new GameObject[4]; jewelCollectorSixNumbers = new GameObject[4]; firstNumberOffset = new Vector3(-.195f, .13f, -.01f); secondNumberOffset = new Vector3(-.055f, .13f, -.01f); thirdNumberOffset = new Vector3(.045f, -.15f, -.01f); fourthNumberOffset = new Vector3(.185f, -.15f, -.01f); slashOffset = new Vector3(-.005f, -.02f, -.01f); collectionJewelsSet = new HashSet <GameObject> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); movementChecker = GameObject.Find("Level Controller").GetComponent <RockLevelMovementChecker> (); totalJewelCollectionGoal = 0; }
// Use this for initialization void Start() { coinTotalManager = GameObject.Find("Coin Handler").GetComponent <CoinTotalManager> (); currentStates = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonCurrentStates> (); if (currentStates.GetPlusFivePowerPressed()) { float totalCircleAngle = Mathf.Rad2Deg * (2 * (Mathf.Atan(((transform.position.x) / (transform.position.x * .8930232558f))))); float incrementalCircleAngle = totalCircleAngle / 6; instantiatedPressedPlusFivePowerButton = (GameObject)Instantiate(pressedPlusFivePowerButton, new Vector3(transform.position.x, transform.position.y, transform.position.z - 1), Quaternion.identity); instantiatedPressedPlusFivePowerButton.transform.Rotate(new Vector3(0, 0, incrementalCircleAngle)); instantiatedPressedPlusFivePowerButton.transform.parent = transform; } incrementalAngle = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonHandler> ().GetIncrementalCircleAngle(); circleObject = GameObject.Find("Plus Five Circle"); touchOn = true; soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); powerPercentageController = GameObject.Find("Level Controller").GetComponent <PowerPercentageController> (); }
// Use this for initialization void Start() { instantiator = gameObject.GetComponent <RockLevelInstantiator> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); controller = gameObject.GetComponent <RockLevelController> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); scoreKeeper = gameObject.GetComponent <LevelTwoScoreKeeper> (); movementChecker = gameObject.GetComponent <RockLevelMovementChecker> (); bombHandler = gameObject.GetComponent <RockLevelBombHandler> (); powerPercentageController = gameObject.GetComponent <PowerPercentageController> (); homingStarList = new List <GameObject> (); targetJewels = new HashSet <GameObject> (); audioSources = GameObject.Find("SoundHandler").GetComponents <AudioSource> (); tutorialCount = 0; tutorial2Count = 0; if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel2 = true; } }
// Use this for initialization void Start() { rockLevelController = gameObject.GetComponent <RockLevelController> (); instantiator = gameObject.GetComponent <RockLevelInstantiator> (); checkForMatches = rockLevelController.GetComponent <RockLevelCheckForMatches> (); instantiator = rockLevelController.GetComponent <RockLevelInstantiator> (); bombHandler = rockLevelController.GetComponent <RockLevelBombHandler> (); starShooter = gameObject.GetComponent <RockLevelStarShooter> (); // remainderController = levelThreeController.GetComponent<LevelThreeBombRemainderController> (); touchHandler = rockLevelController.GetComponent <RockLevelTouchHandler> (); fourInARow = gameObject.GetComponent <RockLevelFourInARow> (); fiveInARow = gameObject.GetComponent <RockLevelFiveInARow> (); corners = gameObject.GetComponent <RockLevelCorners> (); noMatchChecker = gameObject.GetComponent <RockLevelNoMatchChecker> (); shuffle = gameObject.GetComponent <RockLevelShuffleGameBoard> (); soundController = gameObject.GetComponent <SoundController> (); deleteJewels = gameObject.GetComponent <RockLevelDeleteJewels> (); if (GameObject.Find("Mountain Level One ID") != null) { tutorialLevel = true; } }
// Use this for initialization void Start() { instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> (); deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> (); moveJewelsDown = GameObject.Find("Level Controller").GetComponent <RockLevelMoveJewelsDown> (); corners = GameObject.Find("Level Controller").GetComponent <RockLevelCorners> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); levelOneController = GameObject.Find("Level Controller").GetComponent <RockLevelController> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); if (horizontalPositive) { oppositeX = transform.position.x - 1; oppositeY = transform.position.y; } else if (horizontalNegative) { oppositeX = transform.position.x + 1; oppositeY = transform.position.y; } else if (verticalPositive) { oppositeY = transform.position.y - 1; oppositeX = transform.position.x; } else if (verticalNegative) { oppositeY = transform.position.y + 1; oppositeX = transform.position.x; } jewelDeletedCounter = 0; arrayCount = 0; soundNumber = 0; GetComponent <Rigidbody2D>().AddTorque(540); deleteList = new HashSet <GameObject> (); timeForDelete = true; cooldown = .5f; }
void Awake() { bounceForce = new Vector2(0, 300); cooldown = .01f; floatingJewelCooldown = 5; floatingJewelTimestamp = Time.time; moving = true; SetDestroyNumber(); rocksToBeDestroyed = new HashSet <GameObject> (); controller = GameObject.Find("Level Controller").GetComponent <RockLevelController> (); // movementChecker = GameObject.Find ("Level Three Controller").GetComponent<LevelThreeJewelsStoppedMoving> (); checkForMatch = controller.GetComponent <RockLevelCheckForMatches> (); touchHandler = controller.GetComponent <RockLevelTouchHandler> (); soundController = controller.GetComponent <SoundController> (); instantiator = controller.GetComponent <RockLevelInstantiator> (); deleteJewels = controller.GetComponent <RockLevelDeleteJewels> (); starShooter = controller.GetComponent <RockLevelStarShooter> (); bounceNumber = 0; firstBounce = true; gameManager = GameObject.Find("Game Manager").GetComponent <GameManagerScript> (); shuffleGameboard = controller.GetComponent <RockLevelShuffleGameBoard> (); swapJewel = controller.GetComponent <RockLevelSwapJewel> (); }
// Use this for initialization void Start() { deleteAgain = false; fourInARow = false; explosionsOn = true; bombNumber = 8; deleteCount = 0; zPosition = -30; deleteListCopy = new HashSet <GameObject> (); boulderDeleteList = new HashSet <GameObject> (); floatingJewelList = new HashSet <GameObject> (); moveJewelsDown = gameObject.GetComponent <RockLevelMoveJewelsDown> (); instantiator = gameObject.GetComponent <RockLevelInstantiator> (); controller = gameObject.GetComponent <RockLevelController> (); touchHandler = gameObject.GetComponent <RockLevelTouchHandler> (); // tutorialTouchHandler = gameObject.GetComponent<LevelTwoTutorialTouchHandler> (); checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> (); bombHandler = gameObject.GetComponent <RockLevelBombHandler> (); matchAssistant = gameObject.GetComponent <RockLevelMatchAssistant> (); fourInARowScript = gameObject.GetComponent <RockLevelFourInARow> (); // corners = GameObject.Find ("Level One Controller").GetComponent<LevelOneCorners> (); scoreKeeper = gameObject.GetComponent <RockLevelScoreKeeper> (); movementChecker = gameObject.GetComponent <RockLevelMovementChecker> (); noMatchChecker = gameObject.GetComponent <RockLevelNoMatchChecker> (); starShooter = gameObject.GetComponent <RockLevelStarShooter> (); if (GameObject.Find("Jewel Collector") != null) { endOfLevelJewelSprayer = GameObject.Find("Jewel Collector").GetComponent <EndOfLevelCollectionJewelShooter> (); } soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); boulderHolder = new List <PositionHolder> (); targetStaticBlueJewel = GameObject.Find("Static Jewel Four"); targetStaticGreenJewel = GameObject.Find("Static Jewel Three"); targetStaticOrangeJewel = GameObject.Find("Static Jewel Six"); targetStaticPurpleJewel = GameObject.Find("Static Jewel Five"); targetStaticRedJewel = GameObject.Find("Static Jewel Two"); targetStaticWhiteJewel = GameObject.Find("Static Jewel One"); // if (GameObject.Find ("Time Bomb ID") != null) // decreaseBombs = GameObject.Find ("Time Bomb ID").GetComponent<DecreaseBombs> (); timeStamp = Time.time; assistanceTimeStamp = Time.time; testTimeStamp = Time.time; swapMadeTimestamp = Time.time; swapMadeCoodown = .1f; // okayToMoveTimeStamp = Time.time; // okayToMoveCooldown = .1f; assistanceCooldown = 7f; powerTrackerTimestamp = Time.time; powerTrackerCooldown = 5; cooldown = 1.5f; shadeCount = 0; noMatchCount = 0; deletedPositions = new List <PositionHolder> (); if (GameObject.Find("Mountain Level One ID") != null) { tutorialLevel1 = true; } else if (GameObject.Find("Mountain Level Two ID") != null) { tutorialLevel2 = true; } else if (GameObject.Find("Mountain Level Three ID") != null) { tutorialLevel3 = true; } else if (GameObject.Find("Cabin Level Two ID") != null) { tutorialLevel4 = true; } startingLeftJewelPosition = -2.415f; horizontalMultiplier = .6125f; }