public override void Started() { base.Started(); if (StationSystem.Stations.Count == 0) { return; // No stations } var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList()); var jobList = _stationJobs.GetJobs(chosenStation).Keys.ToList(); // Low chance to completely change up the late-join landscape by closing all positions except infinite slots. // Lower chance than the /tg/ equivalent of this event. if (RobustRandom.Prob(0.25f)) { var chosenJob = RobustRandom.PickAndTake(jobList); _stationJobs.MakeJobUnlimited(chosenStation, chosenJob); // INFINITE chaos. foreach (var job in jobList) { if (_stationJobs.IsJobUnlimited(chosenStation, job)) { continue; } _stationJobs.TrySetJobSlot(chosenStation, job, 0); } } else { // Changing every role is maybe a bit too chaotic so instead change 20-30% of them. for (var i = 0; i < RobustRandom.Next((int)(jobList.Count * 0.20), (int)(jobList.Count * 0.30)); i++) { var chosenJob = RobustRandom.PickAndTake(jobList); if (_stationJobs.IsJobUnlimited(chosenStation, chosenJob)) { continue; } _stationJobs.TryAdjustJobSlot(chosenStation, chosenJob, RobustRandom.Next(-3, 6)); } } }