Esempio n. 1
0
        public void DoLogic(List <ItemMovable> movableItems, BuildingHQ hq)
        {
            switch (_state)
            {
            //In Idle state do nothing
            case RobotTransporterState.Idle:
                break;

            //Find a resource nearby
            case RobotTransporterState.SearchForResource:
                //If there are any resources on the screen, go after the closest one
                if (movableItems.Count > 0)
                {
                    ItemMovable closestItem = Helper.GetClosestItem(Position, movableItems.Where(a => a.IsAvailableToBePickedUp).ToList());
                    if (closestItem == null)
                    {
                        break;
                    }
                    WhereToGo = closestItem.Position;
                    _state    = RobotTransporterState.GoForResource;
                }
                break;

            //Find a resource nearby
            case RobotTransporterState.GoForResource:
                //Check if robot arrived at the resource
                if (Functions.DistanceBetweenTwoPoints(Position, WhereToGo) < destinationRange)
                {
                    //If it got to the resource, pick the closest one(maybe there are more in within the rage)
                    ItemMovable closestItem = Helper.GetClosestItem(Position, movableItems.Where(a => a.IsAvailableToBePickedUp).ToList());
                    if (closestItem == null)
                    {
                        break;
                    }
                    //Change the states of the robot and the item so no other robot will pick this one up
                    _pickedUpItem = closestItem;
                    closestItem.IsAvailableToBePickedUp = false;
                    WhereToGo = hq.Position;
                    _state    = RobotTransporterState.ReturnResourceToBase;
                }
                else
                {
                    _state = RobotTransporterState.SearchForResource;
                }
                break;

            //After the resource is picked up, bring it back to the base
            case RobotTransporterState.ReturnResourceToBase:
                if (Functions.DistanceBetweenTwoPoints(Position, WhereToGo) < destinationRange)
                {
                    _pickedUpItem = null;
                    _state        = RobotTransporterState.SearchForResource;
                    WhereToGo     = null;
                }
                break;
            }
        }
Esempio n. 2
0
 public RobotTransporter(Vector2 position, Random random) : base(position, random)
 {
     Color  = Color.LightSeaGreen;
     Size   = new Size(20, 20);
     _state = RobotTransporterState.SearchForResource;
 }