Esempio n. 1
0
        public override void Init(GameObject playerGo, int guid)
        {
            base.Init(playerGo, guid);
            m_OriMass     = m_Rigidbody2D.mass;
            m_AtkState    = GetComponent <Robot001AtkState>();
            m_FlashState  = GetComponent <Robot001FlashState>();
            m_LockState   = GetComponent <Robot001LockState>();
            m_PursueState = GetComponent <Robot001PursueState>();
            m_FlashState.Init(playerGo, this);
            m_PursueState.Init(playerGo, this);
            m_LockState.Init(playerGo, this);
            m_AtkState.Init(playerGo, this);
            m_AtkState.SetLockState(m_LockState);
            transform.position = playerGo.transform.position;
            GameObject appearEffect = Global.gApp.gResMgr.InstantiateObj(EffectConfig.EffectPath[EffectConfig.Robot_Appear]);

            appearEffect.transform.position = playerGo.transform.position;
            ChangeToPursueState();
            InitName();
        }
Esempio n. 2
0
 public void SetLockState(Robot001LockState lockState)
 {
     m_LockState = lockState;
 }