// Use this for initialization void Start() { if (character == null) { character = GetComponent <Robo_CharacterController>(); } }
private void Character_Jumped(Robo_CharacterController argCharacter) { if (argCharacter == character) { animator.SetTrigger(ANIM_PROP_JUMPING); } }
private void Character_Punched(Robo_CharacterController argCharacter) { if (argCharacter == character) { animator.SetTrigger(ANIM_PROP_PUNCHING); } }
private void Awake() { if (animator == null) { animator = GetComponent <Animator>(); } if (character == null) { character = GetComponent <Robo_CharacterController>(); } character.Jumped += Character_Jumped; character.PerformedPunch += Character_Punched; }