Esempio n. 1
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        public void SetItemsWindow(int numberOfItem, bool isItemAdding, RobberyType robberyType, int locationNum)
        {
            number   = numberOfItem;
            isAdding = isItemAdding;
            robType  = robberyType;
            locNum   = locationNum;

            itemImage.sprite = itemOptions.GetComponent <ItemsOptions>().itemsSprites[number];
            itemName.text    = ItemsOptions.GetItemData(number)[ItemProperty.name];

            countSlider.interactable     = true;
            addRemoveButton.interactable = false;

            if (isAdding)
            {
                buttonText.text      = "Добавить";
                countSlider.maxValue = DataScript.SData.ItemsCount[numberOfItem] <= 10 ? DataScript.SData.ItemsCount[numberOfItem] : 10;
            }
            else
            {
                buttonText.text      = "Убрать";
                countSlider.maxValue = DataScript.EData.RobberiesData[robType][locNum].Items[number] <= 10 ? DataScript.EData.RobberiesData[robType][locNum].Items[number] : 10;
            }


            countSlider.value = 0;
            countText.text    = "0";


            itemsWindowObject.transform.SetAsLastSibling();
            itemsWindowObject.SetActive(true);
        }
Esempio n. 2
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        public static NightEvent GetRandomEvent(RobberyType robberyType)
        {
            int eventsCount  = m_nightEventsCollection[robberyType].Length;
            int randomNumber = Random.Range(0, eventsCount);

            //Avoid repetitions while it is possible
            if (m_usedEvents.ContainsKey(robberyType))
            {
                if (m_usedEvents[robberyType].Count < eventsCount)
                {
                    while (m_usedEvents[robberyType].Contains(eventsCount))
                    {
                        randomNumber++;
                        if (randomNumber >= eventsCount)
                        {
                            randomNumber = 0;
                        }
                    }
                }
                m_usedEvents[robberyType].Add(randomNumber);
            }
            else
            {
                m_usedEvents.Add(robberyType, new List <int> {
                    randomNumber
                });
            }

            return(m_nightEventsCollection[robberyType][randomNumber]);
        }
Esempio n. 3
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 public void TryToAddCharacterToRobbery(Character character, RobberyType robType, int locNum)
 {
     if (character.Stats.Health <= 10)
     {
         EventButtonDetails yesButton = new EventButtonDetails {
             buttonText = "Да мне плевать",
             action     = () => { DataScript.EData.RobberiesData[robType][locNum].AddCharacter(character); }
         };
         EventButtonDetails noButton = new EventButtonDetails {
             buttonText = "Ладно, отдыхай",
             action     = UIManager.modalPanel.ClosePanel
         };
         ModalPanelDetails details = new ModalPanelDetails {
             button0Details = yesButton,
             button1Details = noButton,
             imageSprite    = character.Sprite,
             text           = "Босс, может мне лучше в больницу?",
             titletext      = character.Name
         };
         UIManager.modalPanel.CallModalPanel(details);
     }
     else if (character.Status == CharacterStatus.Normal)
     {
         DataScript.EData.RobberiesData[robType][locNum].AddCharacter(character);
     }
 }
Esempio n. 4
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        public static NightEvent[] GetEventsForRobberyType(RobberyType robberyType)
        {
            if (m_xmlDoc == null)
            {
                GetNightEventsCollectionData();
            }
            XmlNode eventsOfNeededType = m_xmlDoc.SelectSingleNode("./eventsCollection/robbery[@type='" + robberyType.ToString("d").ToLower() + "']");

            int eventsCount = eventsOfNeededType.ChildNodes.Count;

            NightEvent[] nightEvents = new NightEvent[eventsCount];

            for (int eventNumber = 0; eventNumber < eventsCount; eventNumber++)
            {
                nightEvents[eventNumber] = new NightEvent();
                XmlNode eventRootNode = eventsOfNeededType.SelectSingleNode("./event[@id='" + eventNumber + "']");

                if (eventRootNode.SelectSingleNode("./node") != null)
                {
                    nightEvents[eventNumber].RootNode = ParseEventRandomTree(eventRootNode.SelectSingleNode("./node"), robberyType);
                }
                nightEvents[eventNumber].Success = ParseEventRandomTree(eventRootNode.SelectSingleNode("./success"), robberyType);
                nightEvents[eventNumber].Fail    = ParseEventRandomTree(eventRootNode.SelectSingleNode("./fail"), robberyType);
            }
            return(nightEvents);
        }
Esempio n. 5
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        private void AssignNightEventDataToWindow(NightRobberyData rData, float time)
        {
            UnityAction windowSetUpMethod;
            RobberyType rt            = rData.Robbery.RobberyType;
            int         ln            = rData.Robbery.LocationNum;
            Vector2     windowPostion = RobberiesManager.Instance.Robberies[rt][ln].transform.localPosition;

            switch (rData.Status)
            {
            case EventStatus.Success:
                windowSetUpMethod = () => UIManager.nightEventWindow.ShowSuccess(rData.nightEvent.Success,
                                                                                 rData.Awards, rData.Money, windowPostion);
                RobberiesManager.Instance.AddNightEvent(rData.Robbery.RobberyType,
                                                        rData.Robbery.LocationNum, windowSetUpMethod, EventStatus.Success, time);
                break;

            case EventStatus.Fail:
                windowSetUpMethod = () => UIManager.nightEventWindow.ShowFail(rData.nightEvent.Fail, windowPostion);
                RobberiesManager.Instance.AddNightEvent(rData.Robbery.RobberyType,
                                                        rData.Robbery.LocationNum, windowSetUpMethod, EventStatus.Fail, time);
                break;

            case EventStatus.InProgress:
                windowSetUpMethod = () => UIManager.nightEventWindow.ShowChoice(rData.nightEvent.RootNode, windowPostion);
                RobberiesManager.Instance.AddNightEvent(rData.Robbery.RobberyType,
                                                        rData.Robbery.LocationNum, windowSetUpMethod, EventStatus.InProgress, time);
                break;
            }
        }
 public void CustomizeRobbery(int num, RobberyType robType)
 {
     m_number      = num;
     m_robberyType = robType;
     m_robbery     = DataScript.EData.RobberiesData[robType][m_number];
     SetCounter();
 }
Esempio n. 7
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        public static Robbery GetRandomRobbery(RobberyType robberyType, int locationNum)
        {
            int rndRang = 0;

            switch (robberyType)
            {
            case RobberyType.DarkStreet:
                rndRang = 1;
                break;

            case RobberyType.Stall:
                rndRang = Random.Range(1, 3);
                break;

            case RobberyType.House:
                rndRang = Random.Range(2, 4);
                break;

            case RobberyType.Shop:
                rndRang = Random.Range(3, 5);
                break;

            case RobberyType.Band:
                rndRang = Random.Range(4, 6);
                break;
            }
            int[] stats = GetRandomRobberyStats(rndRang);
            return(new
                   Robbery(robberyType: robberyType, locationNum: locationNum, strength: stats[0], agility: stats[1], skill: stats[2], luck: stats[3]));
        }
Esempio n. 8
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 public void AddToHospital()
 {
     m_status      = CharacterStatus.Hospital;
     m_statusValue = m_characterStats.Health;
     m_robType     = RobberyType.None;
     m_boostCoef   = 1;
     m_locNum      = -1;
     OnStatsChangedEvent();
 }
Esempio n. 9
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 public void AddToRobbery(RobberyType robberyType, int locationNum)
 {
     m_status      = CharacterStatus.Robbery;
     m_statusValue = 0;
     m_robType     = robberyType;
     m_boostCoef   = -1;
     m_locNum      = locationNum;
     OnStatsChangedEvent();
 }
Esempio n. 10
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 public void SetDefaultStatus()
 {
     m_status      = CharacterStatus.Normal;
     m_statusValue = 0;
     m_robType     = RobberyType.None;
     m_boostCoef   = -1;
     m_locNum      = -1;
     OnStatsChangedEvent();
 }
Esempio n. 11
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        private IEnumerator NightEvents()
        {
            while (GetEventNum(out m_currentEventNum))
            {
                Debug.Log("Call robbery event: " + m_currentEventNum);
                NightRobberyData rob = m_robberies[m_currentEventNum];

                //todo: implement event for that
                RobberyType rt = rob.Robbery.RobberyType;
                int         ln = rob.Robbery.LocationNum;
                MapController.Instance.MoveToPosition(RobberiesManager.Instance.Robberies[rt][ln].LocalPosition);

                if (rob.nightEvent.RootNode != null)
                {
                    AssignNightEventDataToWindow(rob, eventTime);
                    yield return(new WaitForSeconds(eventTime));

                    if (NightEventWindow.Choice == -1)
                    {
                        MakeChoice(Random.Range(0, rob.nightEvent.RootNode.Buttons.Count));
                    }
                    RobberiesManager.Instance.ResetNightEvent(rob.Robbery.RobberyType, rob.Robbery.LocationNum);
                    ApplyChangesAfterChoice(m_currentEventNum);

                    if (rob.nightEvent.RootNode.Buttons[NightEventWindow.Choice].NextEventNode != null)
                    {
                        rob.nightEvent.RootNode = rob.nightEvent.RootNode.Buttons[NightEventWindow.Choice].NextEventNode;
                    }
                    else
                    {
                        rob.nightEvent.RootNode = null;
                    }
                }
                else
                {
                    if (GetResult(m_currentEventNum) == false)
                    {
                        rob.SetAsFailed();
                    }
                    else
                    {
                        rob.SetAsSuccesfull();
                    }
                    AssignNightEventDataToWindow(rob, eventTime);
                    yield return(new WaitForSeconds(eventTime));

                    if (NightEventWindow.Choice == -1)
                    {
                        MakeChoice(0);
                    }
                    RobberiesManager.Instance.ResetNightEvent(rob.Robbery.RobberyType, rob.Robbery.LocationNum);
                    rob.nightEvent = null;
                }
                UIManager.nightEventWindow.CloseWindow();
            }
            FinishNight();
        }
Esempio n. 12
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 public void AddToPolice()
 {
     m_status      = CharacterStatus.Arrested;
     m_statusValue = CharactersOptions.MaxOpposition - m_characterStats.Fear;
     m_robType     = RobberyType.None;
     m_boostCoef   = 0;
     m_locNum      = -1;
     OnStatsChangedEvent();
 }
Esempio n. 13
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 //Constructor
 public Robbery(RobberyType robberyType, int locationNum, int strength, int agility, int skill, int luck)
 {
     m_robberyType = robberyType;
     m_locationNum = locationNum;
     m_strength    = strength;
     m_agility     = agility;
     m_skill       = skill;
     m_luck        = luck;
     Items         = new Dictionary <int, int>();
 }
Esempio n. 14
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 public void RemoveAllItemsFromRoobbery(RobberyType robberyType, int locationNum)
 {
     if (DataScript.EData.RobberiesData[robberyType][locationNum].Items != null)
     {
         foreach (var item in DataScript.EData.RobberiesData[robberyType][locationNum].Items)
         {
             DataScript.SData.ItemsCount[item.Key] += item.Value;
             Debug.Log(DataScript.SData.ItemsCount[item.Key]);
         }
         DataScript.EData.RobberiesData[robberyType][locationNum].Items.Clear();
     }
 }
Esempio n. 15
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 public void RemoveItemFromRobberyAndUpdate(int itemNumber, int itemCount, RobberyType robberyType, int locationNum)
 {
     DataScript.SData.ItemsCount[itemNumber] += itemCount;
     if (DataScript.EData.RobberiesData[robberyType][locationNum].Items[itemNumber] == itemCount)
     {
         DataScript.EData.RobberiesData[robberyType][locationNum].Items.Remove(itemNumber);
     }
     else
     {
         DataScript.EData.RobberiesData[robberyType][locationNum].Items[itemNumber] -= itemCount;
     }
     UpdateItems();
     UIManager.itemsPanel.UpdateSingleItemWithAnimation(itemNumber);
 }
Esempio n. 16
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 public Character(CharacterStats characterStats, Sex sex, int level, int spriteId, int nameId, int historyId)
 {
     m_characterStats = characterStats;
     m_sex            = sex;
     m_level          = level;
     m_status         = CharacterStatus.Normal;
     m_robType        = RobberyType.None;
     m_statusValue    = 0;
     m_boostCoef      = -1;
     m_locNum         = -1;
     SpriteId         = spriteId;
     NameId           = nameId;
     HistoryId        = historyId;
 }
Esempio n. 17
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        public void AddItemToRobberyAndUpdate(int itemNumber, int itemCount, RobberyType robberyType, int locationNum)
        {
            DataScript.SData.ItemsCount[itemNumber] -= itemCount;
            if (DataScript.EData.RobberiesData[robberyType][locationNum].Items.ContainsKey(itemNumber))
            {
                DataScript.EData.RobberiesData[robberyType][locationNum].Items[itemNumber] += itemCount;
            }
            else
            {
                DataScript.EData.RobberiesData[robberyType][locationNum].Items.Add(itemNumber, itemCount);
            }

            if (robberyWindowObject.activeInHierarchy)
            {
                UpdateItems();
            }
            UIManager.itemsPanel.UpdateSingleItemWithAnimation(itemNumber);
        }
Esempio n. 18
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        public void SetRobberyWindow(RobberyType robberyType, int locationNumber)
        {
            this.robType     = robberyType;
            this.locationNum = locationNumber;
            robberyData      = DataScript.EData.RobberiesData[robberyType][locationNumber];

            UpdateCharacters();
            UpdateItems();

            robberyImage.sprite  = RobberiesOptions.Instance.RobberySprites[(int)robType];
            descriptionText.text = RobberiesOptions.GetRobberyDescription(robType);
            nameText.text        = RobberiesOptions.GetRobberyName(robType);

            robberyWindowObject.SetActive(true);
            robberyWindowObject.transform.SetAsLastSibling();

            DataScript.EData.RobberiesData[robType][locationNum].OnAddToRobEvent      += OnAddReaction;
            DataScript.EData.RobberiesData[robType][locationNum].OnRemoveFromRobEvent += OnRemoveReaction;
        }
Esempio n. 19
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        public void DropToRobberyUpdate()
        {
            if (Input.GetMouseButtonUp(0))
            {
                if (isEntered)
                {
                    RobberyCustomization robCust = gameObject.GetComponent <RobberyCustomization>();
                    int         locNum           = robCust.Number;
                    RobberyType robType          = robCust.RobberyType;

                    if (Drag.ItemType == DraggeableItemType.Character)
                    {
                        CharacterCustomization charCust;
                        Drop.DropObject(out charCust);

                        if (charCust != null)
                        {
                            if (charCust.Character.Status == CharacterStatus.Normal)
                            {
                                UIManager.robberyWindow.TryToAddCharacterToRobbery(charCust.Character, robType, locNum);
                            }
                        }

                        isEntered = false;
                    }
                    if (Drag.ItemType == DraggeableItemType.Item)
                    {
                        ItemCustomization iCust;
                        Drop.DropObject(out iCust);
                        if (iCust != null)
                        {
                            UIManager.robberyWindow.TryToAddItemToRobbery(iCust.number, robType, locNum);
                        }
                    }
                    isEntered = false;
                }
            }
        }
Esempio n. 20
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 public static string GetRobberyFullDescription(RobberyType robberyType)
 {
     return(m_robberiesCollection.Robberies[(int)robberyType].DescriptionFull);
 }
Esempio n. 21
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 public static string GetRobberyName(RobberyType robberyType)
 {
     return(m_robberiesCollection.Robberies[(int)robberyType].Name);
 }
Esempio n. 22
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        private static float CalculateBanditsStats(Robbery robbery, out List <Trait> chanceTraits)
        {
            int         count = 0;
            RobberyType rType = robbery.RobberyType;

            chanceTraits = new List <Trait>();
            List <Trait> groupTraits = new List <Trait>();

            float cStrength = 0;
            float cAgility  = 0;
            float cSkill    = 0;
            float cLuck     = 0;
            float cFear     = 0;

            foreach (Character character in robbery.Characters)
            {
                count++;
                float coefStr = 1, coefAg = 1, coefSk = 1, coefL = 1, coefF = 1;

                if (character.GetType() == typeof(SpecialCharacter))
                {
                    SpecialCharacter spChar = (SpecialCharacter)character;
                    foreach (Trait trait in spChar.Traits)
                    {
                        //При редактировании трейтов ДОБАВИТЬ ИХ СЮДА!!!!!
                        switch (trait.traitType)
                        {
                        case TraitType.single:
                            switch (trait.stat)
                            {
                            case Stat.strenght:
                                coefStr = trait.value;
                                break;

                            case Stat.luck:
                                coefL = trait.value;
                                break;

                            case Stat.fear:
                                coefF = trait.value;
                                break;

                            case Stat.skill:
                                coefSk = trait.value;
                                break;

                            case Stat.agility:
                                coefAg = trait.value;
                                break;
                            }
                            break;

                        case TraitType.group:
                            groupTraits.Add(trait);
                            break;

                        case TraitType.chance:
                            chanceTraits.Add(trait);
                            break;
                        }
                    }
                }

                cStrength += (character.Stats.Strength * coefStr);
                cAgility  += (character.Stats.Agility * coefAg);
                cSkill    += (character.Stats.Skill * coefSk);
                cLuck     += (character.Stats.Luck * coefL);
                cFear     += (character.Stats.Fear * coefF);
            }

            foreach (Trait groupTrait in groupTraits)
            {
                switch (groupTrait.stat)
                {
                case Stat.strenght:
                    cStrength *= groupTrait.value;
                    break;

                case Stat.luck:
                    cLuck *= groupTrait.value;
                    break;

                case Stat.fear:
                    cFear *= groupTrait.value;
                    break;

                case Stat.skill:
                    cSkill *= groupTrait.value;
                    break;

                case Stat.agility:
                    cAgility *= groupTrait.value;
                    break;
                }
            }

            return
                ((cStrength * m_robberiesCollection.Robberies[(int)rType].StrenghtInfluence +
                  cLuck * m_robberiesCollection.Robberies[(int)rType].LuckInfluence +
                  cAgility * m_robberiesCollection.Robberies[(int)rType].AgilityInfluence +
                  cSkill * m_robberiesCollection.Robberies[(int)rType].SkillInfluence)
                 *
                 (1 - cFear / (110 * count)));
        }
Esempio n. 23
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 public static Dictionary <int, int> GetRobberyAwardsAtTheCurrentMoment(RobberyType robberyType)
 {
     return(new Dictionary <int, int> {
         { Random.Range(0, 3), Random.Range(0, 3) }
     });
 }
Esempio n. 24
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 public static int GetRobberyMoneyRewardAtTheCurrentMoment(RobberyType robberyType)
 {
     return(1000);
 }
Esempio n. 25
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        //void Update()
        public void DropToRobberyWindowUpdate()
        {
            if (Input.GetMouseButtonUp(0))
            {
                if (isEntered)
                {
                    int         locNum  = RobberyWindow.robberyData.LocationNum;
                    RobberyType robType = RobberyWindow.robberyData.RobberyType;
                    if (Drag.ItemType == DraggeableItemType.Character)
                    {
                        CharacterCustomization charCust;
                        Drop.DropObject(out charCust);

                        if (charCust != null)
                        {
                            if (charCust.Character.Status == CharacterStatus.Normal)
                            {
                                UIManager.robberyWindow.TryToAddCharacterToRobbery(charCust.Character, robType, locNum);
                            }
                        }
                    }
                    if (Drag.ItemType == DraggeableItemType.Item)
                    {
                        ItemCustomization iCust;
                        Drop.DropObject(out iCust);
                        if (iCust != null)
                        {
                            if (Drag.Location == DraggableObjectsLocations.itemsPanel)
                            {
                                UIManager.robberyWindow.TryToAddItemToRobbery(iCust.number, robType, locNum);
                            }
                        }
                    }
                    isEntered = false;
                }
                else   //if pointer exited
                {
                    if (Drag.ItemType == DraggeableItemType.Character)
                    {
                        CharacterCustomization charCust;
                        Drop.DropObject(out charCust);

                        if (charCust.Character.Status == CharacterStatus.Robbery)
                        {
                            if (Drag.Location == DraggableObjectsLocations.robbery)
                            {
                                RobberyWindow.robberyData.RemoveCharacter(charCust.Character);
                            }
                        }
                    }
                    if (Drag.ItemType == DraggeableItemType.Item)
                    {
                        ItemCustomization iCust;
                        Drop.DropObject(out iCust);

                        if (Drag.Location == DraggableObjectsLocations.robbery)
                        {
                            UIManager.robberyWindow.TryToRemoveItemFromRobbery(iCust.number, RobberyWindow.robberyData.RobberyType, RobberyWindow.robberyData.LocationNum);
                        }
                    }
                    isEntered = false;
                }
            }
        }
Esempio n. 26
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 public void ActivateRobbery(RobberyType robType, int locationNum)
 {
     m_robberies[robType][locationNum].ActivateRobbery(true);
 }
Esempio n. 27
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 public void AddNightEvent(RobberyType robType, int locationNum, UnityAction windowSettings, EventStatus eventStatus, float eventTime)
 {
     m_robberies[robType][locationNum].AddNightEvent(windowSettings, eventStatus, eventTime);
 }
Esempio n. 28
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        /// <summary>Get night event tree with random nodes from "NightEventsCollectionData.xml"</summary>
        /// <param name="eventNode">A root node of event in "NightEventsCollectionData.xml"</param>
        public static NightEventNode ParseEventRandomTree(XmlNode eventNode, RobberyType robberyType)
        {
            NightEventNode nightEvent = new NightEventNode();

            foreach (XmlNode info in eventNode)
            {
                switch (info.Name)
                {
                case "text":
                    nightEvent.Description = info.InnerText;
                    break;

                case "sprite":
                    foreach (XmlNode spriteInfo in info)
                    {
                        if (spriteInfo.Name == "spriteType")
                        {
                            switch (spriteInfo.InnerText)
                            {
                            case "people":
                                nightEvent.SpriteType = SpriteType.People;
                                break;

                            case "characters":
                                nightEvent.SpriteType = SpriteType.Characters;
                                break;

                            case "items":
                                nightEvent.SpriteType = SpriteType.Items;
                                break;

                            case "places":
                                nightEvent.SpriteType = SpriteType.Places;
                                break;

                            case "robberies":
                                nightEvent.SpriteType = SpriteType.Robberies;
                                break;

                            default:
                                Debug.LogError("No \"" + spriteInfo.InnerText + "\" sprite type exists! Check NightEventsCollectionData.xml or SpriteType enum");
                                nightEvent.SpriteType = SpriteType.None;
                                break;
                            }
                        }
                        if (spriteInfo.Name == "spriteId")
                        {
                            nightEvent.SpriteId = int.Parse(spriteInfo.InnerText);
                        }
                    }
                    break;

                case "button":
                    if (nightEvent.Buttons == null)
                    {
                        nightEvent.Buttons = new List <NightEventButtonDetails>();
                    }
                    NightEventButtonDetails button = new NightEventButtonDetails();
                    foreach (XmlNode buttonInfo in info)
                    {
                        if (buttonInfo.Name == "text")
                        {
                            button.ButtonText = buttonInfo.InnerText;
                        }
                        if (buttonInfo.Name == "effect")
                        {
                            button.Effect = int.Parse(buttonInfo.InnerText);
                        }
                        if (buttonInfo.Name == "policeEffect")
                        {
                            button.PoliceEffect = int.Parse(buttonInfo.InnerText);
                        }
                        if (buttonInfo.Name == "hospitalEffect")
                        {
                            button.HospitalEffect = int.Parse(buttonInfo.InnerText);
                        }
                        if (buttonInfo.Name == "healthAffect")
                        {
                            button.HealthAffect = int.Parse(buttonInfo.InnerText);
                        }
                        if (buttonInfo.Name == "policeKnowledge")
                        {
                            button.PoliceKnowledge = int.Parse(buttonInfo.InnerText);
                        }
                        if (buttonInfo.Name == "award")
                        {
                            int itemId;
                            if (int.TryParse(buttonInfo.Attributes["itemId"].Value, out itemId))
                            {
                                if (button.Awards == null)
                                {
                                    button.Awards = new Dictionary <int, int>();
                                }
                                {
                                    if (!button.Awards.ContainsKey(itemId))
                                    {
                                        button.Awards.Add(itemId, int.Parse(buttonInfo.InnerText));
                                    }
                                    else
                                    {
                                        button.Awards[itemId] += int.Parse(buttonInfo.InnerText);
                                    }
                                }
                                ;
                            }
                        }
                        if (buttonInfo.Name == "money")
                        {
                            button.Money = int.Parse(buttonInfo.InnerText);
                        }
                    }
                    if (info.SelectSingleNode("./node") != null)                                                                                                             //is button contains next nodes
                    {
                        button.NextEventNode = ParseEventRandomTree(info.SelectNodes("./node")[UnityEngine.Random.Range(0, info.SelectNodes("./node").Count)], robberyType); //Recursion
                    }
                    nightEvent.Buttons.Add(button);
                    break;
                }
                ;
            }
            return(nightEvent);
        }
Esempio n. 29
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 public int GetCharacterSpriteId(RobberyType robberyType, int locationNum)
 {
     return(0);
 }
Esempio n. 30
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 public void ResetNightEvent(RobberyType robType, int locationNum)
 {
     m_robberies[robType][locationNum].ResetNightEvent();
 }