// Update is called once per frame void Update() { GameObject go = GameObject.Find("Hit_marker"); ok = go.GetComponent <Rob_Beats>(); ok_points = ok.points; }
// Update is called once per frame void Update() { GameObject go = GameObject.Find("Hit_marker"); ok = go.GetComponent <Rob_Beats>(); ok_points = ok.points; points = ok.points; if (Input.GetKeyDown("left") && Input.GetKeyDown("right") && hit == true) { points = points + 100; //score.text = ("score: " + points); Destroy(cull); Debug.Log(points); hit = false; } else if (Input.GetKeyDown("left") && Input.GetKeyDown("right") && hit == false) { Destroy(cull); hit_L = false; hit_R = false; } if (Input.GetKeyDown("left") && hit_L == true) { points = points + 50; // score.text = ("score: " + points); Destroy(cull); Debug.Log(points); hit_L = false; } else if (Input.GetKeyDown("left") && hit_L == false) { Destroy(cull); hit_R = false; } if (Input.GetKeyDown("right") && hit_R == true) { points = points + 50; // score.text = ("score: " + points); Destroy(cull); Debug.Log(points); hit_R = false; } else if (Input.GetKeyDown("right") && hit_R == false) { Destroy(cull); hit_L = false; } }