Esempio n. 1
0
        void CreateEntity(string uid, dynamic obj)
        {
            obj.timestamp = DateTime.UtcNow.ToString();
            int      price       = -1;
            Location location    = new Location(-1, -1);
            Building building    = new Building();
            RoadTile roadTile    = new RoadTile();
            Entity   entity      = Entity.ParseToEntity(obj);
            dynamic  errorReason = new ExpandoObject();

            if (entity.entityType.Equals(EntityType.BUILDING))
            {
                building = Building.ParseToBuilding(obj);
                price    = building.size * building.size * Constants.Gameplay.BASE_BUILDING_COST;
                location = building.location;
            }

            if (entity.entityType.Equals(EntityType.ROAD))
            {
                roadTile = RoadTile.ParseToRoadTile(obj);
                price    = Constants.Gameplay.ROAD_TILE_COST;
                location = roadTile.location;
            }

            if (city.money - price > 0)
            {
                if (!ValidateLocation(location))
                {
                    if (entity.entityType.Equals(EntityType.BUILDING))
                    {
                        buildings.TryAdd(location, building);
                    }
                    else if (entity.entityType.Equals(EntityType.ROAD))
                    {
                        roadTiles.TryAdd(location, roadTile);
                    }
                    obj.tileTimestamp = UpdateTile(location);
                    Packet okPacket = new Packet(Constants.Networking.PacketTypes.ENTITY_CREATE, obj);
                    server.broadcastPackets.Add(okPacket);
                    return;
                }
                else
                {
                    errorReason.reason = Constants.Networking.PacketTypes.FailReason.ILLEGAL_LOCATION;
                }
            }
            else
            {
                errorReason.reason = Constants.Networking.PacketTypes.FailReason.NO_MONEY;
            }
            Packet errorPacket = new Packet(Constants.Networking.PacketTypes.OPERATION_FAILED, errorReason);

            server.GetClient(uid).outgoingPackets.Add(errorPacket);
        }
Esempio n. 2
0
    void SpawnEntity(dynamic obj)
    {
        Entity e = Entity.ParseToEntity(obj);

        if (!entityManager.ValidateTimestamp(e.tileTimestamp, e.location))
        {
            return;
        }
        if (e.entityType.Equals(EntityType.BUILDING))
        {
            SpawnBuilding(Building.ParseToBuilding(obj));
        }
        else if (e.entityType.Equals(EntityType.ROAD))
        {
            SpawnRoad(RoadTile.ParseToRoadTile(e));
        }
    }