Esempio n. 1
0
    public void createWorker()
    {
        GameObject   activeObj  = manager.getActiveObject();
        IcanHaveRoad haveRoad   = activeObj.GetComponent(typeof(IcanHaveRoad)) as IcanHaveRoad;
        RoadScript   roadScript = haveRoad.getRoad();
        GameObject   newWorker  = Instantiate(Worker, roadScript.getTopObject().transform.position, Quaternion.identity);
        WorkerScript worker     = newWorker.GetComponent(typeof(WorkerScript)) as WorkerScript;

        worker.setDirection(roadScript.getBottomObject().transform.position);
        worker.setRoadMovingOn(roadScript);
    }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     if (moveDirection != transform.position)
     {
         move();
     }
     else
     {
         if (transform.position == roadMovingOn.getBottomObject().transform.position)
         {
             IcanHaveRoad haveRoad = roadMovingOn.getBottomObject().GetComponent(typeof(IcanHaveRoad)) as IcanHaveRoad;
             RoadScript   newRoad  = haveRoad.getRoad();
             roadMovingOn = newRoad;
             if (moveDirection != newRoad.getTopObject().transform.position)
             {
                 moveDirection = newRoad.getTopObject().transform.position;
             }
             else
             {
                 moveDirection = haveRoad.getRoad().getBottomObject().transform.position;
             }
         }
         else
         {
             IcanHaveRoad haveRoad = roadMovingOn.getTopObject().GetComponent(typeof(IcanHaveRoad)) as IcanHaveRoad;
             RoadScript   newRoad  = haveRoad.getRoad();
             roadMovingOn = newRoad;
             if (moveDirection != newRoad.getBottomObject().transform.position)
             {
                 moveDirection = newRoad.getBottomObject().transform.position;
             }
             else
             {
                 moveDirection = newRoad.getTopObject().transform.position;
             }
         }
     }
 }