public RoadSceneParam computeRoadParam() { var param = new RoadSceneParam(); param.pressForce = m_Character.shieldPercent + 0.1f; param.reactionDelay = 0f; return(param); }
void Awake() { m_SceneParam = m_Game.computeRoadParam(); m_FrameController = GetComponent <CameraFrameController>(); }