// 스테이트 바꾸기 public void ChangeBusState(RoadManager.PropertyType type) { state = type; switch (state) { case RoadManager.PropertyType.FIRE: _spriteRenderer.sprite = _buses[0]; break; case RoadManager.PropertyType.ICE: _spriteRenderer.sprite = _buses[1]; break; case RoadManager.PropertyType.JUNGLE: _spriteRenderer.sprite = _buses[2]; break; case RoadManager.PropertyType.RADIATION: _spriteRenderer.sprite = _buses[3]; break; case RoadManager.PropertyType.WATER: _spriteRenderer.sprite = _buses[4]; break; } }
public void Init(RoadManager.PropertyType property) { // 버스 랜덤 속성 시작 ChangeBusState(property); }