Esempio n. 1
0
        public void ExportNetInfoXML()
        {
            Debug.Log("roadimporter xml begin");

            TextWriter writer = new StreamWriter(Path.Combine(Path.Combine(DataLocation.addonsPath, "Import"), $"{ExtraUtils.FormatNetworkName() + "_data"}.xml"));

            Debug.Log(loadedPrefab.GetType());

            if (loadedPrefab.m_netAI.GetType() == typeof(RoadAI))
            {
                RoadAssetInfo roadAsset = new RoadAssetInfo();
                roadAsset.ReadFromGame(loadedPrefab);

                XmlSerializer ser = new XmlSerializer(typeof(RoadImporterXML.RoadAssetInfo));
                ser.Serialize(writer, roadAsset);
            }
            else if (loadedPrefab.m_netAI.GetType() == typeof(TrainTrackAI))
            {
                TrainTrackAssetInfo trainAsset = new TrainTrackAssetInfo();
                trainAsset.ReadFromGame(loadedPrefab);

                XmlSerializer ser = new XmlSerializer(typeof(RoadImporterXML.TrainTrackAssetInfo));
                ser.Serialize(writer, trainAsset);
            }
            else
            {
                throw new NotImplementedException("NetInfo XML Export Error!");
            }
            writer.Close();
            Debug.Log("success!!!");
        }
Esempio n. 2
0
        public void OnSave()
        {
            if (string.IsNullOrEmpty(NameField.text))
            {
                return;
            }
            eventsOff_ = true;
            RoadAssetInfo dto = new RoadAssetInfo();

            dto.ReadFromGame(Info);
            dto.Save();
            SavesListBox.Populate();
            eventsOff_ = false;
            OnNameChanged();
        }