private void CharacterModel_SetEquipmentDisplay(On.RoR2.CharacterModel.orig_SetEquipmentDisplay orig, RoR2.CharacterModel self, RoR2.EquipmentIndex newEquipmentIndex) { if (DisableEquipmentDisplay.Value) { if (newEquipmentIndex != RoR2.EquipmentIndex.GoldGat && newEquipmentIndex != RoR2.EquipmentIndex.Jetpack) { newEquipmentIndex = RoR2.EquipmentIndex.None; } } orig(self, newEquipmentIndex); }
private void CharacterModel_SetEquipmentDisplay(On.RoR2.CharacterModel.orig_SetEquipmentDisplay orig, RoR2.CharacterModel self, RoR2.EquipmentIndex newEquipmentIndex) { return; }
private void CharacterModel_EnableItemDisplay(On.RoR2.CharacterModel.orig_EnableItemDisplay orig, RoR2.CharacterModel self, RoR2.ItemIndex itemIndex) { if (!DisableItemDisplay.Value) { orig(self, itemIndex); } return; }