/// <summary> /// Determines whether this instance [can kill rival] the specified rival. /// </summary> /// <param name="rival">The rival.</param> /// <returns> /// <c>true</c> if this instance [can kill rival] the specified rival; otherwise, <c>false</c>. /// </returns> public bool CanKillRival(Rival rival) { if (whiteList.Contains(rival.Name)) { AppCore.LogFights.Debug( string.Format("Противник {0} негодиться для атаки.", rival.Name), "Он у вас в белом списке", rival); return(false); } if (rival.Clan != null && (WhiteClanList.Contains(rival.Clan.Tag) || WhiteClanList.Contains(rival.Clan.Name))) { AppCore.LogFights.Debug( string.Format("Противник {0} негодиться для атаки.", rival.Name), "Он находиться в клане который у вас в белом списке.", rival); return(false); } if (AppCore.AttackSettings.AllowLostGlory) { return(true); } var msg = Browser.Span(Find.ByClass("text_main_5")); if (msg.Exists && msg.Spans.Count > 0 && msg.Spans[0].ClassName == "num_minus") { AppCore.LogFights.Debug( string.Format("Противник {0} негодиться для атаки ", rival.Name), "Требуется слив славы. Для разреншения слива славы зайдите в Настройки > Атака", rival); return(false); } return(true); }
public void DoSpell(LiveMonster target, ActiveCard card, Point location) { if (!BeforeUseCard(card, location)) { return; } try { Spell spell = new Spell(card.CardId); spell.Addon = SpellEffectAddon; spell.UpgradeToLevel(card.Level); if (!card.IsHeroSkill) { BattleManager.Instance.StatisticData.GetPlayer(IsLeft).SpellAdd++; } SpellAssistant.CheckSpellEffect(spell, IsLeft, target, location); if (SpikeManager.HasSpike("mirrorspell")) { Rival.AddCard(null, card.CardId, card.Level); } } catch (Exception e) { NLog.Warn(e); BattleManager.Instance.FlowWordQueue.Add(new FlowWord("未知错误", location, 0, "Red", 26, 0, 0, 2, 15), false); return; } AfterUseCard(card); CardManager.DeleteCardAt(SelectId); }
/// <summary> /// Updates the user from rival. /// </summary> /// <param name="rival">The rival.</param> protected void UpdateUserFromRival(Rival rival) { var user = ObjectProvider.Instance.GetUserByName(rival.Name); user.Level = rival.Level; user.Skills.FillSkils(rival.Skills); ObjectProvider.Instance.UpdateUser(user); }
public ActionResult DeleteConfirmed(Guid id) { Rival rival = db.Rivals.Find(id); db.Rivals.Remove(rival); db.SaveChanges(); return(RedirectToAction("Index")); }
// for Rival public void Show(Rival rival, string lines, UnityEngine.Events.UnityAction clickHandler) { CharacterPanel.Set(rival); Character c = Manager.Instance.DT.Character[rival.characterId]; show(c.name, lines, clickHandler); }
public ActionResult Edit([Bind(Include = "Id,Name,City")] Rival rival) { if (ModelState.IsValid) { db.Entry(rival).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View("~/Areas/Commerce/Views/TendersRelated/Rivals/Edit.cshtml", rival)); }
private void attack() { jab.Play(); if (Rival.location - location < 144 * .6 && Rival.location - location > 144 * .4 || location - Rival.location < 144 * .6 && location - Rival.location > 144 * .4) { Rival.damage(); } }
/// <summary> /// Determines whether this instance [can kill rival] the specified rival. /// </summary> /// <param name="rival">The rival.</param> /// <param name="settings">The settings.</param> /// <returns> /// <c>true</c> if this instance [can kill rival] the specified rival; otherwise, <c>false</c>. /// </returns> protected bool CanKillRival(Rival rival, RivalSourceSettings settings) { if (!settings.LevelFilter.CreateFull(Player.Level).IsInRange(rival.Level)) { AppCore.LogFights.Debug(string.Format("Противник {0} негодиться для атаки.", rival.Name), "Не подходит по уровню", rival); return(false); } return(Player.CanKill(rival) && Controller.CanKillRival(rival)); }
static void Main(string[] args) { //Menu Menu.StartMenu(); //New object of Character var player = new Character(); //Nickname Console.WriteLine("Please enter your Nickname:"); var nicknameInput = Console.ReadLine(); player.Nickname = nicknameInput; //race bool repeatRaceInput = true; while (repeatRaceInput) { Console.WriteLine("Please enter your race. Choose from Human, Monster or Mystic."); var raceInput = Console.ReadLine(); raceInput = raceInput.ToUpper(); RaceType resultRace; Enum.TryParse(raceInput, true, out resultRace); switch (resultRace) { case RaceType.Human: player.Race = "Human"; repeatRaceInput = false; break; case RaceType.Monster: player.Race = "Monster"; repeatRaceInput = false; break; case RaceType.Mystic: player.Race = "Mystic"; repeatRaceInput = false; break; default: Console.WriteLine("Please enter a valid race"); break; } } player.CharacterStats(); //New object of Rival var enemy = new Rival("Yo Mama"); enemy.RivalInfo(); Fight.Fighting(player, enemy); }
public void MOVED(int playerID, float posx, float posy, float rot) { //dont move yourself if (playerID == player.GetPlayerID()) { return; } Rival rival = GetRival(playerID); rival.SetPosition(new Vector2(posx, posy), rot); }
public ActionResult Create([Bind(Include = "Id,Name,City")] Rival rival) { if (ModelState.IsValid) { rival.Id = Guid.NewGuid(); db.Rivals.Add(rival); db.SaveChanges(); return(RedirectToAction("Index")); } return(View("~/Areas/Commerce/Views/TendersRelated/Rivals/Create.cshtml", rival)); }
/// <summary> /// Called when [rival created]. /// </summary> /// <param name="rival">The rival.</param> /// <param name="canKill">if set to <c>true</c> [can kill].</param> protected override void OnRivalCreated(Rival rival, bool canKill) { if (rival.Level > _cow.Level) { UpdateUserFromRival(rival); _cow.Level = rival.Level; } if (!canKill) { _farm.RemoveCow(_cow); } }
public GuildRelation GetRelation(Guild guild) { if (Union.Contains(guild)) { return(GuildRelation.Union); } if (Rival.Contains(guild)) { return(GuildRelation.Rival); } return(GuildRelation.None); }
// GET: Commerce/Rivals/Delete/5 public ActionResult Delete(Guid?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Rival rival = db.Rivals.Find(id); if (rival == null) { return(HttpNotFound()); } return(View("~/Areas/Commerce/Views/TendersRelated/Rivals/Delete.cshtml", rival)); }
public async Task <IActionResult> OnGetAsync(int?id) { if (id == null) { return(NotFound()); } Rival = await _context.Rival.FirstOrDefaultAsync(m => m.RivaID == id); if (Rival == null) { return(NotFound()); } return(Page()); }
public async Task VortexAttackAsync() { if (CurrentAction == ActionType.Died) { return; } if (CurrentAction != ActionType.Handle && CurrentAction != ActionType.BlockAttack) { return; } CurrentAction = ActionType.VortexAttack; IsInBlock = false; var random = new Random(); if (!Rival.IsInBlock) { if (Rival.CurrentAction != ActionType.Died) { Rival.Health -= random.Next(3, 4); Adrenaline += GetRandomNumber(0.2, 0.3); } } else { _ = Rival.PlayAnimAsync("block_attack"); } var color = Rival.IsInBlock ? ConsoleColor.Blue : ConsoleColor.Red; var task1 = Rival.FlashingAsync(color, ConsoleColor.Gray, 3, 100); var task2 = PlayAnimAsync("vortex_attack"); await Task.WhenAll(new[] { task1, task2 }); CurrentAction = ActionType.Handle; _ = PlayAnimAsync(IsInBlock ? "block_attack" : "armed_handle"); if (Rival.Health <= 0 && Rival.CurrentAction != ActionType.Died) { _ = Rival.PlayAnimAsync("poof_die"); Rival.CurrentAction = ActionType.Died; } _ = GameObject.InterfaceUpdateAsync(); }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } Rival = await _context.Rival.FindAsync(id); if (Rival != null) { _context.Rival.Remove(Rival); await _context.SaveChangesAsync(); } return(RedirectToPage("./Index")); }
public static void Initialize() { Config.Load(); Strings.Load(""); // default language Player = new Player(); Rival = new Rival(); TurnCount = 0; AttackingUnit = null; DefendingUnit = null; CriticalFlag = false; AvoidFlag = false; CCBonusList = new List <Card>(); InductionSetList = new List <List <Induction> >(); PlayFirstTurn = false; Request.ClearNextResults(); // for testing LosingProcessDisabled = false; // for testing }
public override void Load() { if (!isHighLvl) { LoadMapData(1, "Stages\\Stage3_Easy.txt", 0, 0); } else { LoadMapData(1, "Stages\\Stage3_Hard.txt", 0, 0); } player = new Player(this, 100, 100, 48, 48, 10); characters.Add(player); sword = player.sword; weapons.Add(sword); staticTerrains.Add(new Block(this, 100, 200, 32, 32)); boss = new Rival(this, 15000, 300, 60, 60, game.isHighLvl ? 50 : 40, 0, 1, 1); characters.Add(boss); AddObjects(); SetTerrainDirection(); SetWaterDirection(); base.Load(); foreach (Weapon weapon in weapons) { if (weapon is Turret) { weapon.Load(game.Content, "Object\\Turret&Bullet" + "\\" + "windTurret2"); } } if (!game.isHighLvl) { SoundControl.IniMusic("Audio\\BGM\\machine", true); } else { SoundControl.IniMusic("Audio\\BGM\\boss", true); } SoundControl.musicInstance.IsLooped = true; if (!game.isMuted) { SoundControl.Play(); } }
private Rival CreateRival() { var mainTable = FindRivalTable(); var statusTable = ((Table)mainTable.NextSibling); var result = new Rival(); result.Name = mainTable.TableRows[0].ToString(); result.Safe = GetSafe(mainTable); var valueCell = 2; result.Level = int.Parse(statusTable.TableRows[1].TableCells[valueCell].Text); //FIXED result.FillSkils(statusTable, 1, valueCell); return(result); }
public override bool Attack(Rival rival) { string roleRival = rival.GetRole(); switch (roleRival) { case "Rock": return(false); case "Paper": return(false); case "Scissors": return(true); } return(false); }
// constructor protected Exam(EType type, int id, int npcId, int rivalId, bool isFirst) { _type = type; _id = id; _npcId = npcId; _rivalId = rivalId; _isFirst = isFirst; if (ExtRival.isValid(_rivalId)) _rival = Manager.Instance.DT.Rival[_rivalId]; else Log.Error(string.Format("invalid rival id: {0}", _rivalId)); _iterator = null; _startEvent = new StartEvent(); _endEvent = new EndEvent(); _dialogueEvent = new DialogueEvent(); }
public static void RepeatMenu(Character player, Rival enemy) { Console.WriteLine( "\n What is your next step?\n" + "Use Fight to fight again\n" + "Use Shop to purchase something\n" + "Use Exit to Quit.\n" ); bool repeatRepeatMenu = true; while (repeatRepeatMenu) { var repeatMenuInput = Console.ReadLine(); if (repeatMenuInput != null) { repeatMenuInput = repeatMenuInput.ToLower(); RepeatCommandType resultCommand; Enum.TryParse(repeatMenuInput, true, out resultCommand); switch (resultCommand) { case RepeatCommandType.Exit: Environment.Exit(0); return; case RepeatCommandType.Fight: repeatRepeatMenu = false; Fight.Fighting(player, enemy); break; case RepeatCommandType.Shop: repeatRepeatMenu = false; //soon break; default: Console.WriteLine("Please use one of the given menu options."); break; } } } }
public void Setup(Rival rival) { facebookID = rival.facebookID; recordText.text = rival.record.SpaceFormat(); nameText.text = rival.name; if (rival.isPlayer) { nameText.text += " (" + Localization.Get("you") + ")"; } highlight.SetActive(rival.isPlayer); if (rival.level > 0) { levelText.text = rival.level.ToString(); } else { levelImage.gameObject.SetActive(false); } if (rival.userPicTexture != null) { picImage.texture = rival.userPicTexture; } else { picImage.texture = pics.emptyUserPic; } if (rival.userPicTextureRect != zeroRect) { picImage.uvRect = rival.userPicTextureRect; } if (picImage.texture == pics.emptyUserPic && user.socialPic != null) { picImage.texture = user.socialPic; } }
/// <summary> /// Kills the rival. /// </summary> private bool KillRival(Rival rival) { Log.Debug("Бой с " + rival.Name, rival.ToString(), rival); var result = Controller.KillRival(); if (result == null) { return(false); } var sleepInterval = Controller.GetSleepTimeAfterFight(); result.NexFightTime = (sleepInterval.HasValue) ? DateTime.Now + sleepInterval.Value : DateTime.Now; result.Coulomb = Player.Coulomb; result.SkillDifference = Player.GetSkillDifference(rival); result.Rival.Source = rival.Source; result.RivalSource = Type; Machine.OnFightOccured(new FightResultEventArgs(result)); if (rival.Farm != null && !ReferenceEquals(rival.Farm, Machine.Farm)) { rival.Farm.AddResult(result); } Machine.Farm.AddResult(result); importer.Import(result); if (result.Win) { Log.Info("Победа в бое c " + rival.Name, result.ToString(), result); } else { Log.Warn("Пройгрыш боя c " + rival.Name, result.ToString(), result); } return(true); }
public virtual void Set(Rival rival) { Hide(); Sprite image = null; if (Manager.Instance.Object.MainCharacter.IsChildHood()) { image = rival.childImage; } else { int characterId = rival.characterId; Character c = Manager.Instance.DT.Character[characterId]; image = c.image; } setBaseShape(image); Show(); }
public bool surface; //true = wall / false = player // Start is called before the first frame update void Start() { initialPos = transform.position; gameControllerScript = TableGO.GetComponent <GameController>(); rivalScript = RivalGO.GetComponent <Rival>(); playerScript = PlayerGO.GetComponent <Player>(); playerPointPos = new Vector3(-3.32f, 2.8f, -6.66f); audioFXGO = GameObject.Find("AudioFX"); audioFXscript = audioFXGO.GetComponent <AudioFX>(); rb = GetComponent <Rigidbody>(); DisableRagdoll(); //gameObject.SetActive(false); }
protected override void end() { float quotient = ((float)_successCount) / _actionPeriod; int achievementRatio = Mathf.RoundToInt(quotient * 100); string achieveMsg = string.Format(Def.ACHIVEMENT_RATIO_FORMAT, achievementRatio); Log.Debug(achieveMsg); string msg = null; if (achievementRatio <= 0) { _mode.Character.Stress += _lesson.terribleStress; string stressMsg = string.Format(Def.STRESS_FORMAT, _lesson.terribleStress); msg = string.Format("{0}, {1}", achieveMsg, stressMsg); } else if (achievementRatio < 100) { msg = achieveMsg; } else { _mode.Character.Stress += _lesson.perfectStress; string stressMsg = string.Format(Def.STRESS_FORMAT, _lesson.perfectStress); msg = string.Format("{0}, {1}", achieveMsg, stressMsg); } _mode.Schedule.ActionEndEvent.Invoke(achievementRatio, _lesson.npcId, msg); // RIVAL SP.Scenario if (isSpecialDayForRival()) { Rival rival = Manager.Instance.DT.Rival[_lesson.rivalId]; Manager.Instance.Object.StoryMode.LoadScenario(rival.specialScenarioPath); } }
public async Task UseSkill() { if (CurrentAction == ActionType.Died) { return; } if (CurrentAction != ActionType.Handle && CurrentAction != ActionType.BlockAttack) { return; } CurrentAction = ActionType.UseSkill; if (Adrenaline >= 3 && !IsInBlock && Rival.CurrentAction != ActionType.Died) { IsInBlock = false; var random = new Random(); Rival.Health -= random.Next(13, 17); Adrenaline = 0; _ = PlayAnimAsync("armed_handle"); CurrentAction = ActionType.Handle; if (Rival.Health <= 0) { _ = Rival.PlayAnimAsync("poof_die"); Rival.CurrentAction = ActionType.Died; } _ = GameObject.InterfaceUpdateAsync(); } CurrentAction = ActionType.Handle; }
public void Draw(SpriteBatch spriteBatch) { int y = 100; // デバッグ情報 if (game.inDebugMode) { switch (game.stageNum) { #region Stage0 case 0: // General: spriteBatch.DrawString(game.debugFont, "stage.isScrolled:" + stage.isScrolled.ToString(), new Vector2(0, 0), fontColor[0]); spriteBatch.DrawString(game.debugFont, "ReversePower:" + stage.reverse.ReversePower.ToString(), new Vector2(0, 10), fontColor[0]); // Player if (stage.characters.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.X.ToString(), new Vector2(0, 50), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.speed.X" + stage.player.speed.X.ToString(), new Vector2(0, 60), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.speed.Y" + stage.player.speed.Y.ToString(), new Vector2(0, 70), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isDamaged:" + stage.player.isDamaged.ToString(), new Vector2(0, 100), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isToChargingMotion:" + stage.player.isToChargingMotion.ToString(), new Vector2(0, 130), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140), fontColor[0]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150), fontColor[0]); } } // else Character if (stage.characters.Count > 2) { //spriteBatch.DrawString(game.Arial2, "characters[1].totalHits:" + stage.characters[4].totalHits.ToString(), new Vector2(0, 40), Color.Blue); //spriteBatch.DrawString(game.Arial2, "characters[1].comboCount:" + stage.characters[1].comboCount.ToString(), new Vector2(0, 50), Color.Blue); } for (int i = 0; i < stage.characters.Count; i++) { if (stage.characters.Any((x) => x is ShootingEnemy)) { if (stage.characters[i] is ShootingEnemy) //.Any((x) => x is ShootingEnemy)) {//(x) => x == i)) { ShootingEnemy shootingEnemy = stage.characters[i] as ShootingEnemy; //spriteBatch.DrawString(game.Arial2, "shootingEnemy.bullet1.isShot:" + shootingEnemy.bullet1.isShot.ToString(), new Vector2(0, 200), Color.Blue); } } } // CD spriteBatch.DrawString(game.debugFont, "CD.CrossPoint:" + CollisionDetection.crossPoint.ToString(), new Vector2(0, 200), fontColor[0]); spriteBatch.DrawString(game.debugFont, "CD.crossPoints[0]:" + CollisionDetection.crossPoints[0].ToString(), new Vector2(0, 210), fontColor[0]); spriteBatch.DrawString(game.debugFont, "CD.crossPoints[1]:" + CollisionDetection.crossPoints[1].ToString(), new Vector2(0, 220), fontColor[0]); spriteBatch.DrawString(game.debugFont, "CD.crossPoints[2]:" + CollisionDetection.crossPoints[2].ToString(), new Vector2(0, 230), fontColor[0]); //spriteBatch.DrawString(game.Arial2, "devided2.length:" + stage..ToString(), new Vector2(0, 240), fontColor[0]); break; #endregion #region Stage1, 2, 3 case 1: // Player if (stage.characters.Count >= 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.ToString(), new Vector2(0, 50 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed" + stage.player.speed.ToString(), new Vector2(0, 60 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isDamaged" + stage.player.isDamaged.ToString(), new Vector2(0, 70 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isJumping:" + stage.player.isJumping.ToString(), new Vector2(0, 100 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isAttacking3:" + stage.player.isAttacking3.ToString(), new Vector2(0, 130 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140 + y), fontColor[1]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150 + y), fontColor[1]); } spriteBatch.DrawString(game.debugFont, "player.hasAttacked:" + stage.player.hasAttacked.ToString(), new Vector2(0, 160 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "game.score:" + game.score.ToString(), new Vector2(0, 170 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isOnSomething:" + stage.player.isOnSomething.ToString(), new Vector2(0, 180 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isHitLeftSide:" + stage.player.isHitLeftSide.ToString(), new Vector2(0, 190 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.position:" + stage.boss.position.ToString(), new Vector2(0, 200 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.beamTurret:" + (stage.boss as Raijin).beamTurret.isBeingUsed.ToString(), new Vector2(0, 210 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.hasShot:" + (stage.boss as Raijin).beamTurret.hasShot.ToString(), new Vector2(0, 220 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.b[0].isActive:" + (stage.boss as Raijin).beamTurret.bullets[0].isActive.ToString(), new Vector2(0, 230 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.b[0].isShot:" + (stage.boss as Raijin).beamTurret.bullets[0].isShot.ToString(), new Vector2(0, 240 + y), fontColor[1]); } for (int i = 0; i < stage.boss.attackList.Count; i++) { spriteBatch.DrawString(game.debugFont, "boss.attackList:" + stage.boss.attackList[i].ToString(), new Vector2(0, 260 + i * 10 + y), fontColor[1]); } break; case 2: // Player if (stage.characters.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.X.ToString(), new Vector2(0, 50 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed.X" + stage.player.speed.X.ToString(), new Vector2(0, 60 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed.Y" + stage.player.speed.Y.ToString(), new Vector2(0, 70 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isDamaged:" + stage.player.isDamaged.ToString(), new Vector2(0, 100 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isToChargingMotion:" + stage.player.isToChargingMotion.ToString(), new Vector2(0, 130 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140 + y), fontColor[1]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150 + y), fontColor[1]); } spriteBatch.DrawString(game.debugFont, "player.hasAttacked:" + stage.player.hasAttacked.ToString(), new Vector2(0, 160 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "sword.isHit:" + stage.player.sword.isHit.ToString(), new Vector2(0, 170 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "game.score:" + game.score.ToString(), new Vector2(0, 180 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isTouchSomeCeiling:" + stage.player.isTouchSomeCeiling.ToString(), new Vector2(0, 190 + y), fontColor[1]); if (stage.boss is Fuujin) { spriteBatch.DrawString(game.debugFont, "boss.Turret:" + (stage.boss as Fuujin).cutterTurret5Way.position.ToString(), new Vector2(0, 200 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.dFA:" + (stage.boss as Fuujin).damageFromAttacking.ToString(), new Vector2(0, 210 + y), fontColor[1]); } for (int i = 0; i < stage.boss.attackList.Count; i++) { spriteBatch.DrawString(game.debugFont, "boss.attackList:" + stage.boss.attackList[i].ToString(), new Vector2(0, 230 + i * 10 + y), fontColor[1]); } } break; case 3: // Player if (stage.characters.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.X.ToString(), new Vector2(0, 50 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed.X" + stage.player.speed.X.ToString(), new Vector2(0, 60 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.speed.Y" + stage.player.speed.Y.ToString(), new Vector2(0, 70 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isDamaged:" + stage.player.isDamaged.ToString(), new Vector2(0, 100 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isToChargingMotion:" + stage.player.isToChargingMotion.ToString(), new Vector2(0, 130 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140 + y), fontColor[1]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150 + y), fontColor[1]); } spriteBatch.DrawString(game.debugFont, "player.hasAttacked:" + stage.player.hasAttacked.ToString(), new Vector2(0, 160 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "game.score:" + game.score.ToString(), new Vector2(0, 170 + y), fontColor[1]); if (stage.boss is Rival) { spriteBatch.DrawString(game.debugFont, "boss.syurikenTurret:" + (stage.boss as Rival).syuriken.isBeingUsed.ToString(), new Vector2(0, 180 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.syurikenTurret.bullets[0]:" + (stage.boss as Rival).syuriken.bullets[0].position.ToString(), new Vector2(0, 190 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.position" + stage.boss.drawPos.ToString(), new Vector2(0, 200 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.speed" + stage.boss.speed.ToString(), new Vector2(0, 210 + y), fontColor[1]); spriteBatch.DrawString(game.debugFont, "boss.turnsRIght" + stage.boss.turnsRight.ToString(), new Vector2(0, 220 + y), fontColor[1]); } for (int i = 0; i < stage.boss.attackList.Count; i++) { spriteBatch.DrawString(game.debugFont, "boss.attackList:" + stage.boss.attackList[i].ToString(), new Vector2(0, 230 + i * 10 + y), fontColor[1]); } if (stage.boss.speed.Y > maxValue) { maxValue = stage.boss.speed.Y; } } break; #endregion #region Stage5(BossTest) case 5: // General: spriteBatch.DrawString(game.debugFont, "stage.isScrolled:" + stage.isScrolled.ToString(), new Vector2(0, 0), fontColor[0]); spriteBatch.DrawString(game.debugFont, "ReversePower:" + stage.reverse.ReversePower.ToString(), new Vector2(0, 10), fontColor[0]); // Player if (stage.characters.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.vector" + stage.player.position.X.ToString(), new Vector2(0, 50), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.speed.X" + stage.player.speed.X.ToString(), new Vector2(0, 60), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.speed.Y" + stage.player.speed.Y.ToString(), new Vector2(0, 70), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isHit:" + stage.player.isHit.ToString(), new Vector2(0, 80), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.normalComboCount:" + stage.player.normalComboCount.ToString(), new Vector2(0, 90), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isDamaged:" + stage.player.isDamaged.ToString(), new Vector2(0, 100), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.jumpCount:" + stage.player.jumpCount.ToString(), new Vector2(0, 110), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.jumpTime:" + stage.player.jumpTime.ToString(), new Vector2(0, 120), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isToChargingMotion:" + stage.player.isToChargingMotion.ToString(), new Vector2(0, 130), fontColor[0]); spriteBatch.DrawString(game.debugFont, "player.isChargingPower:" + stage.player.isChargingPower.ToString(), new Vector2(0, 140), fontColor[0]); if (stage.player.locus.Count > 1) { spriteBatch.DrawString(game.debugFont, "player.prevVector[1]:" + stage.player.locus[1].ToString(), new Vector2(0, 150), fontColor[0]); } } // Boss foreach (Character character in stage.characters) { if (stage.characters.Any((x) => x is Raijin)) { if (character is Raijin) { Raijin raijin = character as Raijin; spriteBatch.DrawString(game.debugFont, "raijin.vector:" + raijin.position.ToString(), new Vector2(0, 180), fontColor[0]); spriteBatch.DrawString(game.debugFont, "raijin.isStaritingAttack:" + raijin.isStartingAttack.ToString(), new Vector2(0, 190), fontColor[0]); spriteBatch.DrawString(game.debugFont, "raijin.isAttacking:" + raijin.isAttacking.ToString(), new Vector2(0, 200), fontColor[0]); spriteBatch.DrawString(game.debugFont, "raijin.isEndingAttack:" + raijin.isEndingAttack.ToString(), new Vector2(0, 210), fontColor[0]); //spriteBatch.DrawString(game.Arial2, "distanceToPlayer:" + raijin.distanceD.ToString(), new Vector2(0, 220), fontColor[0]); } } if (character is Rival) { Rival rival = character as Rival; spriteBatch.DrawString(game.debugFont, "boss.vector:" + rival.position.ToString(), new Vector2(0, 180), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.isStaritingAttack:" + rival.isStartingAttack.ToString(), new Vector2(0, 190), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.isAttacking:" + rival.isAttacking.ToString(), new Vector2(0, 200), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.isEndingAttack:" + rival.isEndingAttack.ToString(), new Vector2(0, 210), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.isEndingAttack:" + rival.Left.ToString(), new Vector2(0, 220), fontColor[0]); spriteBatch.DrawString(game.debugFont, "boss.turnsRight:" + rival.turnsRight.ToString(), new Vector2(0, 230), fontColor[0]); } } spriteBatch.DrawString(game.debugFont, "boss.HP:" + stage.boss.HP.ToString(), new Vector2(0, 260), Color.Red); break; #endregion } } }