//*************************************************************************** private void Awake() { whetherAlive = true; //whetherWisdom = false; wisdomNum = 0; whetherGetSheild = false; sheildTimer = 0f; theSheild.SetActive(false); highSpeedTimer = 0f; whetherHighSpeed = false; theInstance = this; thisRigidbody2d = GetComponent <Rigidbody2D>(); SetStartHistoryArray(); LoadSkinSprite(); SetPrefabSnakeHeadAndBody(); snakeBodySpriteRenderer.sortingOrder = 0; InstantiateFirstBody(); RiskGameManager.GetTheInstance().SetLenText(snakeLength); RiskGameManager.GetTheInstance().SetSpeedText((int)(snakeSpeed)); }
public void GetMushRoom() { RiskGameManager.GetTheInstance().SetScore(2); DoubleSnakeBody(); SoundPlayer.PlayItemsSound(2); RiskGameManager.GetTheInstance().SetLenText(snakeLength); }
// Update is called once per frame void Update() { if (whetherAlive) { if (whetherHighSpeed) { whetherHighSpeed = highSpeedTimer > 0; highSpeedTimer -= Time.deltaTime; if (!whetherHighSpeed) { RiskGameManager.GetTheInstance().SetSpeedText((int)(snakeSpeed)); } } if (whetherGetSheild) { whetherGetSheild = sheildTimer > 0; theSheild.SetActive(whetherGetSheild); sheildTimer -= Time.deltaTime; } } else { RiskGameManager.GetTheInstance().TheSnakDie(); } }
public void GetEnergy() { SoundPlayer.PlayItemsSound(4); whetherHighSpeed = true; highSpeedTimer = 5f; SetVelocity(); RiskGameManager.GetTheInstance().SetSpeedText((int)(snakeSpeed * highSpeedK)); }
//********************************************************************************************************************************************* private void Awake() { Time.timeScale = 1f; RiskGameManager.theInstance = this; SetScoreText(); }
private void OnMouseUp() { if (RiskGameManager.Shared().CurrentTurn.Player == this) { if (SelectedTerritory.Territory.highlightMode != TerritoryHighlightMode.PlayerSelected) { SelectedTerritory.Territory.highlightMode = TerritoryHighlightMode.PlayerSelected; } else { SelectedTerritory.Territory.highlightMode = TerritoryHighlightMode.PlayerHover; } } }
/// <summary> /// Creates an array of cloned GameObjects of armies. /// </summary> /// <param name="count">The number of armies to clone.</param> /// <returns>An array of armies with the given count.</returns> private ArmyController[] InstantiateNewArmies(uint count) { List <ArmyController> defaultArmies = new List <ArmyController>(); for (int i = 0; i < count; ++i) { GameObject basicArmyCopy = Instantiate <GameObject>(RiskGameManager.Shared().PrefabBasicArmy); ArmyController army = basicArmyCopy.GetComponent <ArmyController>(); army.Player = this; defaultArmies.Add(army); } return(defaultArmies.ToArray()); }
/// <summary> /// Start is called before the first frame update /// </summary> private void Start() { _SharedMgr = this; // Validate players if (Players.Length <= 1) { Debug.LogError(_MinimumPlayersErrorMessage); } // Initialize first turn Turn turn = new Turn(Players[0]); UnderlyingTurn = turn; }
private void OnMouseDown() { if (Territory.highlightMode != TerritoryHighlightMode.PlayerSelected) { PlayerController player = RiskGameManager.Shared().CurrentTurn.Player; if (player.SelectedTerritory == this) { player.SelectedTerritory = null; } else { player.SelectedTerritory = this; } } }
//private PlayerState _PlayerState = PlayerState.ChooseTerritory; public PlayerState CurrentPlayerState() { if (RiskGameManager.Shared().CurrentGameState() == RiskGameManager.GameState.ChooseTerritories) { return(PlayerState.ChooseTerritory); } else if (Player.UnassignedArmies.Length > 0) { return(PlayerState.Reinforce); } else if (Player.Reinforcing) { return(PlayerState.Attack); } else { return(PlayerState.Foritfy); } }
public void GetMine() { if (whetherGetSheild) { SoundPlayer.PlayItemsSound(5); whetherGetSheild = false; theSheild.SetActive(false); sheildTimer = 0; return; } RiskGameManager.GetTheInstance().SetScore(3); SoundPlayer.PlayItemsSound(3); if (snakeLength == 1) { whetherAlive = false; RiskGameManager.GetTheInstance().SetLenText(0); return; } HalfSnakeBody(); RiskGameManager.GetTheInstance().SetLenText(snakeLength); }
//吃到物体后触发的方法 public void GetOneFood() { RiskMapCreater.GetTheInstance().ClearTarPosList(); RiskGameManager.GetTheInstance().SetScore(0); wisdomNum--; if (wisdomNum < 0) { wisdomNum = 0; } else if (wisdomNum == 0) { BackFromWisdom(); } else { RiskMapCreater.GetTheInstance().SnakeGetTheWisdom(); } AddOneBody(); SoundPlayer.PlayItemsSound(0); RiskGameManager.GetTheInstance().SetLenText(snakeLength); }
public void GetOnePoison() { if (whetherGetSheild) { SoundPlayer.PlayItemsSound(5); whetherGetSheild = false; theSheild.SetActive(false); sheildTimer = 0; return; } RiskGameManager.GetTheInstance().SetScore(1); SoundPlayer.PlayItemsSound(1); if (snakeLength <= 2) { whetherAlive = false; RiskGameManager.GetTheInstance().SetLenText(snakeLength - 2); return; } MinusNBody(2); RiskGameManager.GetTheInstance().SetLenText(snakeLength); }
public bool OwnsCurrentTurn() { return(RiskGameManager.Shared().CurrentTurn.Player == this); }
private void Start() { RiskGameManager.Shared().RegisterTerritory(this); }
// Start is called before the first frame update private void Start() { RiskGameManager.Shared().RegisterArmy(this); }
private void OnDestroy() { RiskGameManager.Shared().UnregisterArmy(this); }