Esempio n. 1
0
        /// <summary>   Default constructor. </summary>
        public AbelAPI()
        {
            Name = "Abel";

            // Map ringing events to A-Y missing out F and J
            // Add bells 1-16
            int command = 0;

            for (int i = 0; i < numberOfBells; i++)
            {
                // Skip F and J
                if ((char)('A' + command) == 'F' || (char)('A' + command) == 'J')
                {
                    command++;
                }

                RingingCommandToChar.Add((i + 1).ToString(), (char)('A' + command++));
            }

            // Add remaining commands
            foreach (string key in Abel_RingingCommandToChar.Keys)
            {
                RingingCommandToChar.Add(key, Abel_RingingCommandToChar[key]);
            }

            // For all these commands, key.ToString()[0] matches the desired character.
            // Therefore, there's no need to add keys to KeypressToRingingCommand.
        }
Esempio n. 2
0
        /// <summary>   Default constructor. </summary>
        public BeltowerAPI()
        {
            Name = "Beltower";

            for (int i = 0; i < 9; i++)
            {
                RingingCommandToChar.Add((i + 1).ToString(), (char)(i + '1'));
            }

            foreach (string key in BelTower_RingingCommandToChar.Keys)
            {
                RingingCommandToChar.Add(key, BelTower_RingingCommandToChar[key]);
            }

            foreach (string key in BelTower_KeypressToRingingCommand.Keys)
            {
                KeypressToRingingCommand.Add(key, BelTower_KeypressToRingingCommand[key]);
            }
        }