private IEnumerator StopKissing(float delay) { yield return(new WaitForSeconds(delay)); var time = 5 + Random.Range(-1f, 1f) * Random.Range(.3f, 2.5f); yield return(new WaitForSeconds(time)); RingReleased?.Invoke(); sprite.SetIdle(); kissing = false; }
private void ReleasePlayerRing() { playerRing.Release(); RingReleased?.Invoke(); }