//respawn the player at the last tagged ring public void ResetCheckpoint(GameObject player) { if (player == player1) { player1.transform.position = ringManager1.CurrentRing().transform.position; } if (player == player2) { player2.transform.position = ringManager2.CurrentRing().transform.position; } }
//respawn the player at the last tagged ring public void ResetCheckpoint() { player.transform.position = ringManager.CurrentRing().transform.position; }