//respawn the player at the last tagged ring
 public void ResetCheckpoint(GameObject player)
 {
     if (player == player1)
     {
         player1.transform.position = ringManager1.CurrentRing().transform.position;
     }
     if (player == player2)
     {
         player2.transform.position = ringManager2.CurrentRing().transform.position;
     }
 }
 //respawn the player at the last tagged ring
 public void ResetCheckpoint()
 {
     player.transform.position = ringManager.CurrentRing().transform.position;
 }