Esempio n. 1
0
 /// <summary>
 /// Switch to the previous or next genre.
 /// </summary>
 /// <param name="next">Switch to the next genre?</param>
 public void SwitchGenres(bool next)
 {
     m_CharacterController.TryStopAllAbilities(true);
     m_Character.SetActive(false);
     m_CurrentGenre = (Genre)(((int)m_CurrentGenre + (next ? 1 : -1)) % (int)Genre.Last);
     if ((int)m_CurrentGenre < 0)
     {
         m_CurrentGenre = Genre.PointClick;
     }
     m_GenreTitle.text       = m_Title[(int)m_CurrentGenre];
     m_GenreDescription.text = m_Description[(int)m_CurrentGenre];
     m_WeaponWheel.SetActive(false);
     SwitchCharacters();
     GenreSwitched();
     m_HasLoaded[(int)m_CurrentGenre] = true;
 }
Esempio n. 2
0
        /// <summary>
        /// The genre has been switched. Update the various object references.
        /// </summary>
        private void GenreSwitched()
        {
            switch (m_CurrentGenre)
            {
            case Genre.Shooter:
                m_CameraHandler.ZoomStateName = "Zoom";
                m_CameraController.ChangeState("TopDown", false);
                m_CameraController.ChangeState("ThirdPerson", true);
                m_Crosshairs.SetActive(true);
                m_WeaponWheel = m_CombatWeaponWheel;
                break;

            case Genre.Adventure:
                m_WeaponWheel = m_AdventureWeaponWheel;
                break;

            case Genre.RPG:
                m_CameraController.ChangeState("ThirdPerson", false);
                m_CameraController.ChangeState("RPG", true);
                m_WeaponWheel = m_RPGWeaponWheel;
                break;

            case Genre.Platformer:
                m_CameraHandler.ZoomStateName = "Zoom";
                m_CameraController.ChangeState("RPG", false);
                m_CameraController.ChangeState("ThirdPerson", true);
                m_Crosshairs.SetActive(true);
                m_Pseudo3DObjects.SetActive(false);
                m_WeaponWheel = m_CombatWeaponWheel;
                break;

            case Genre.Pseudo3D:
                m_CameraHandler.ZoomStateName = string.Empty;
                m_CameraController.ChangeState("ThirdPerson", false);
                m_CameraController.ChangeState("Pseudo3D", true);
                m_Crosshairs.SetActive(false);
                m_Pseudo3DObjects.SetActive(true);
                m_WeaponWheel = m_CombatWeaponWheel;
                break;

            case Genre.TopDown:
                m_CharacterController.Movement = RigidbodyCharacterController.MovementType.TopDown;
                m_CameraController.ChangeState("Pseudo3D", false);
                m_CameraController.ChangeState("TopDown", true);
                m_Crosshairs.SetActive(false);
                m_Pseudo3DObjects.SetActive(false);
                break;

            case Genre.PointClick:
                m_CharacterController.Movement = RigidbodyCharacterController.MovementType.PointClick;
                m_Crosshairs.SetActive(false);
                break;
            }
            m_WeaponWheel.SetActive(true);
            for (int i = 0; i < m_ItemPickups.childCount; ++i)
            {
                m_ItemPickups.GetChild(i).gameObject.SetActive(true);
            }

            // Start fresh.
            if (m_HasLoaded[(int)m_CurrentGenre])
            {
                m_CharacterInventory.RemoveAllItems(false);
                m_CharacterInventory.LoadDefaultLoadout();
            }
            m_CharacterAnimatorMonitor.PlayDefaultStates();
            Respawn();

            // Update Blitz.
            var enableBlitz = m_CurrentGenre == Genre.Shooter || m_CurrentGenre == Genre.Adventure || m_CurrentGenre == Genre.Platformer || m_CurrentGenre == Genre.RPG;

            if (enableBlitz)
            {
                m_BlitzCharacterController.TryStopAllAbilities();
                m_BlitzCharacterController.SetPosition(m_BlitzPosition);
                m_BlitzCharacterController.SetRotation(m_BlitzRotation);
            }
            m_Blitz.SetActive(enableBlitz);
        }