Esempio n. 1
0
        public override Maze GetMaze()
        {
            if (mazeGenerator == null)
            {
                throw new System.InvalidOperationException("No maze generator assigned.");
            }

            var random = new System.Random(seed);

            var enabledMotions = new List <RigidMotion>(8);

            if (Identity)
            {
                enabledMotions.Add(new RigidMotion());
            }
            if (ClockwiseNinety)
            {
                enabledMotions.Add(new RigidMotion(1, false));
            }
            if (ClockwiseOneEighty)
            {
                enabledMotions.Add(new RigidMotion(2, false));
            }
            if (ClockwiseTwoSeventy)
            {
                enabledMotions.Add(new RigidMotion(3, false));
            }
            if (FlipAcrossBottomLeftToTopRight)
            {
                enabledMotions.Add(new RigidMotion(0, true));
            }
            if (FlipAcrossTopLeftToBottomRight)
            {
                enabledMotions.Add(new RigidMotion(2, true));
            }
            if (FlipAcrossHorizontal)
            {
                enabledMotions.Add(new RigidMotion(3, true));
            }
            if (FlipAcrossVertical)
            {
                enabledMotions.Add(new RigidMotion(1, true));
            }

            if (enabledMotions.Count == 0)
            {
                throw new System.InvalidOperationException("Must enable at least one symmetry.");
            }

            RigidMotion chosenMotion = enabledMotions[random.Next(0, enabledMotions.Count)];

            return(chosenMotion.Apply(mazeGenerator.GetMaze()));
        }
Esempio n. 2
0
 void Start()
 {
     move = GetComponent<RigidMotion>();
 }